Before i go into balancing issues, here are some comments on some of the abilities:
Bottoms up: what kind of penalties and bonusses are involved (e.g. circumstance? alchemical?)
improvised weapons: How does proficiency come into play? Does he recieve any penaly for using improvised weapons?
drunken dance: what kind of ac bonus is involved? a dodge bonus?
numb: i think it would be better to state this as DR or does this only entail e.g. melee damage?
prone attack: does the DB still het AC penalties from being prone?
bathing elephant: remove the text that the target blocks the attack with it's hand (or a beholder will be in trouble)
ac +1: what kind of ac bonus is invilved?
staggering target: maybe you could exchange this for uncanny dodge? The 'opushing the attack' part is a bit confusing
healing booze: change the 'previously dranken beverage'. this implies that is the DB drank a beer in the monrning he can change it into a healing potion many hours later.
what is the effcetive caster level of the potion (a standard lvl 3 for 2d8+3 hp?)
pass put: maybe use feint here?
ac +1: see ac +1
improved numb: see numb
improved bottoms up: see bottoms up
What kind of hitdie dies a DB have?
Bottoms up: what kind of penalties and bonusses are involved (e.g. circumstance? alchemical?)
improvised weapons: How does proficiency come into play? Does he recieve any penaly for using improvised weapons?
drunken dance: what kind of ac bonus is involved? a dodge bonus?
numb: i think it would be better to state this as DR or does this only entail e.g. melee damage?
prone attack: does the DB still het AC penalties from being prone?
bathing elephant: remove the text that the target blocks the attack with it's hand (or a beholder will be in trouble)
ac +1: what kind of ac bonus is invilved?
staggering target: maybe you could exchange this for uncanny dodge? The 'opushing the attack' part is a bit confusing
healing booze: change the 'previously dranken beverage'. this implies that is the DB drank a beer in the monrning he can change it into a healing potion many hours later.
what is the effcetive caster level of the potion (a standard lvl 3 for 2d8+3 hp?)
pass put: maybe use feint here?
ac +1: see ac +1
improved numb: see numb
improved bottoms up: see bottoms up
What kind of hitdie dies a DB have?