Xaov
First Post
Bront said:I think you might be better with a 10+1 per class level. 30 SR is pretty huge.
Its only SR to necromancy but none the less. Done.
Bront said:I think you might be better with a 10+1 per class level. 30 SR is pretty huge.
Since we are talking about a demonic savant here, should that beXaov said:Alignment: Any Evil
...
Special: Must have made peaceful contact with their perspective infernal species to be bound to.
This isn't very easy to do in LEW, I suspect. Maybe it would be better as a penalty to Will saves against powers used by demons and other abyss natives?Call of The Inferno: At 4th level the caster is beginning to become accustomed to their new life with demonic power. They begin to submit to the skin’s darker desires. They must make a will save (DC10+ Savant level+ Cha mod) or succumb to the skin’s wishes for 1 hour per level. (Note: This check occurs once every week)
I'm unsure about this. Having the savant landing in front of the Tower could work, though.Negative Energy Teleportation: A Demonic savant has become attuned to the Tower of Negative Energy casting this spell takes 1 full round to cast. Upon the spell activating an explosion of Negative Energy radiates from the caster dealing 1d8 points of damage to all living creatures in a 10 foot radius. The caster is then immediately teleported to the Tower of Negative Energy.
Err, I don't really understand what this is supposed to do... summon a demon of the bound type?Summon Demonic Manifestation: A Demonic Savant can summon a manifestation of the skin they wear. The manifestation is under the control of the caster it has stats, damage, and abilities equal to a creature with half the levels of Savant as the caster.
I guess this works as the disguise self spell?Demonic Deception: Demons are the masters of deception, at this stage in the transformation a Savant has mastered this aspect and as such can change themselves to any creature of similar size. They can take on the aspects of voice, physical feeling, clothes, but not mannerisms or memories. A Savant in disguise’s skin has a gray tone to it. The voice is also a bit gruffer than the normal person’s is. This effect lasts for 1 hour/level
Knight Otu said:Since we are talking about a demonic savant here, should that be
Alignment: Neutral evil, chaotic evil, (chaotic neutral)
...
Special: Must have made peaceful contact with a demon to be bound to.
?
This isn't very easy to do in LEW, I suspect. Maybe it would be better as a penalty to Will saves against powers used by demons and other abyss natives?
I'm unsure about this. Having the savant landing in front of the Tower could work, though.
Err, I don't really understand what this is supposed to do... summon a demon of the bound type?
I guess this works as the disguise self spell?
Bront said:Just one comment at the moment. Does Negitive Energy resistance mean that they are imune to Inflict spells? That's the only negitive energy damage I know of in the SRD.
Patlin said:A sneak attack with enervation will deal negative energy damage, although this isn't made clear in the SRD.
Rules of the Game said:Spells as Sneak Attacks
Any spell that requires an attack roll and deals damage can be used in a sneak attack. In this case "damage" is normal damage, nonlethal damage, ability damage, or energy drain. You can sneak attack with a Melf's acid arrow spell, but not with a magic missile spell.
Ranged spells are effective as sneak attacks only at ranges of 30 feet or less (just like any other ranged sneak attack).
A successful sneak attack with a weaponlike spell inflicts extra damage according to the attacker's sneak attack ability, and the extra damage dealt is the same type as the spell deals. For example, a 10th-level rogue who makes a successful sneak attack with a Melf's acid arrow spell inflicts 2d4 points of acid damage, plus an extra 5d6 points of acid damage from the sneak attack (note that continuing damage from this spell is not part of the sneak attack). Spells that inflict energy drains or ability damage deal extra negative energy damage in a sneak attack, not extra negative levels or ability damage. For example, a 10th-level rogue who makes a successful sneak attack with an enervation spell deals 1d4 negative levels plus an extra 5d6 points of negative energy damage.
If the sneak attack with a weaponlike spell results in a critical hit, the damage from the spell is doubled but the extra sneak attack damage is not doubled (as with any sneak attack).
With spell effects that allow you to make multiple attack rolls, such as the energy orb spells or the Split Ray feat from Tome and Blood, you must treat the effect like a volley -- only the first attack can be a sneak attack.
Xaov said:Requirements:
Alignment: Any Evil
Skills: Knowledge (the planes) 6 ranks
Spells: Caster Level 5th
Special: Must complete the Ritual of Bonding
Special: Must have made peaceful contact with their perspective infernal species to be bound to.
I like this, though I'd be tempted to spell it out, "at level 2,4,6,8,10 in this class." It is nice to see that a spell caster prc is not at full progression. It is important then to provide key abilities at the odd levels to encourage progression.Xaov said:Spells:
At every even level a Demonic Savant gains spells as if he/she had leveled in their spell caster class.
Dex sounds like an odd choice, but I checked on half-fiends for a similar stat bonus and Str, Dex, or Int all would work (the half-fiend get +4 on each of those).Xaov said:Wear Demon: The essence of the summoned demon attaches itself to the casters skin. It becomes darker and a bit rougher. It increases the caster’s natural armor bonus by 1, and gives the caster a +2bonus to Dexterity. The caster also gains darkvision of 60 ft.
What is the range? Is it an attack? What type of ability is it (Su/Sp)?Xaov said:Negative Blast: At first level the caster can create a blast of Negative Energy that deals 1d4 damage/ level once a day. At forth level this ability can be done twice a day.
I like the modification that was suggested (SR=10+class level vs. Neg energy spells) This too would need Su or Sp.Xaov said:Negative Energy Resistance: Born of negative energy the caster gains resistance to its effects. This bonus starts at 10 for second level, 20 at sixth level, and finally 30 at tenth level.
This one doesn't work for me. I know you have clarified that you intend it to be a max number of HD affected, but that doesn't make sense when it comes to number of rounds. I'd say something like 1/day all creatures with 30-60ft gaze make a fear save at the DC listed. SU/SP?Xaov said:Fiendish Glare: The Savant’s ability to instill fear becomes apparent. Once a day with a glimpse of his evil eyes subjects become shaken with fear according to their hit die. This ability can target any creatures the Acolyte can see within 100 feet. The target becomes shaken for 10 minutes and must attempt a Will save (DC10+savant’s level+ Charisma mod)
50 or less HD 10 Rounds
51 to 100 3 Rounds
101 to 150 2 Rounds
151 or more 1 Round
As mentioned a penalty to saves is easier than a pseudo-possession type penalty.Xaov said:Call of The Inferno: At 4th level the caster is beginning to become accustomed to their new life with demonic power. They begin to submit to the skin’s darker desires. They must make a will save (DC10+ Savant level+ Cha mod) or succumb to the skin’s wishes for 1 hour per level. (Note: This check occurs once every week)
As mentioned earlier, I think that Str/Dex/Int might be most appropriate, but I dont have a strong feeling on that.Xaov said:Skin Adaptation: The caster and his new skin are becoming more comfortable with each other his/her natural armor bonus increases to +2 as well as a +2 bonus to his/her constitution score. Darkvision also increases to 120 ft.
This is a weird one. I like that it ties the class more strongly to the world. I cant quite pick it out, but it really kicks you out of an adventure. I don't ever see this getting used personally. SU/SP?Xaov said:Negative Energy Teleportation: A Demonic savant has become attuned to the Tower of Negative Energy casting this spell takes 1 full round to cast. Upon the spell activating an explosion of Negative Energy radiates from the caster dealing 1d8 points of damage to all living creatures in a 10 foot radius. The caster is then immediately teleported to the Tower of Negative Energy.
What are they summoning exactly? SU/SP?Xaov said:Summon Demonic Manifestation: A Demonic Savant can summon a manifestation of the skin they wear. The manifestation is under the control of the caster it has stats, damage, and abilities equal to a creature with half the levels of Savant as the caster.
As a disguise self effect (as mentioned in other posts), I dont see this one as one of the high level effects. Is it 1/day? SU?SP?Xaov said:Demonic Deception: Demons are the masters of deception, at this stage in the transformation a Savant has mastered this aspect and as such can change themselves to any creature of similar size. They can take on the aspects of voice, physical feeling, clothes, but not mannerisms or memories. A Savant in disguise’s skin has a gray tone to it. The voice is also a bit gruffer than the normal person’s is. This effect lasts for 1 hour/level
As a final ability I like this one. SU/SP?Xaov said:Demonic Possession: A Demonic Savant may once per day possess a humanoid for 1 hour/level. The victim can make a will save (DC10+half savant level+ cha mod) to resist the effects. This is an effect similar to the Dominate Person spell however there is no limit to the orders that can be given except for what the creature is physically capable of doing.
Again a good final goal.Xaov said:Type- Outsider: The transformation is complete. There is nothing but death itself that can separate the skin of the demon and the caster. Unlike most outsiders however a Demonic Savant can in fact be raised.
Hmmm...it's interesting that Skip would say that. It means that certain vile feats in combination with Enervation and its ilk are particularly brutal. I seem to remember Monte had a thread for BoVD questions where he said that he would not rule Enervation's negative levels as counting as damage but he can see why someone might want to claim that they can.Patlin said:Here's the link -- Energy Drain is considered damage.