Jackinthegreen
Explorer
Yeah, I've always found the pinning rules in D&D to take way too long, coming from a martial artist perspective. Two rounds at most is enough to take many down. If there's not a feat for that already, there ought to be one.Army CQB also teaches to trip and grapple at the same time, and I can agree that it is an extremely effective combination, although we tend to "pin" a bit quicker than 12 seconds afterward. I can get a man from fighting position to face down in the dirt without possibility of escape in a round (6 seconds).
And I'm not more than a level 2 Monk (+1 BAB unarmed combatant).
I'm not sure about 15+ foot throws, but I can do an 8 foot without much help from my opponent (without him perfectly setting me up for it). 15 seems quite feasible for someone who specializes in throws.
I'd disagree you're not equivalent to a level 2 monk though. Because of your Army training in close quarters, I'd say you have at least a +6 since you're pretty likely to make at least two good hits in 6 seconds.
Edit: Adding in the thought that a Trip Master could gain a progression of being able to trip larger creatures. At 1st level for instance he could trip something two sizes larger instead of one. At 3rd level it becomes three sizes larger. That kind of thing.
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