Captain_Commando
First Post
For those of you who don't know about "Caravan of Blades", it is a pioneer pay-for-play DnD 4e campaign that I'm planning to run as a part-time income supplement from March into August.
I've had to delay it alot but I'm doing this in four days from now no matter what.
Day #1 is going to be next Monday, March 9. The website support should be ready by tomorrow morning.
Tomorrow I'm going to be putting out flyers for the campaign. There are two locations for the campaign that I've narrowed the list down to. I'm making my final decision tomorrow after I check out both places one last time before Monday. They're Cafe 28 and the South Street Seaport shopping area food court (NYC). I'm leaning more towards Cafe 28 though because it has a good reputation among local gamers as a place to meet up.
The sessions are going to be 4 hours long, with an entry fee per player of $12. The price is equivalent to the average movie ticket price in Manhattan. Considering this is a city where paying $35 for a bowl of soup or $60 for an off-broadway ticket is not unheard of, it seems like a good target price.
Earlier I had considered 2-1/2 to 3 hour sessions but the quality of the sessions would have suffered from the time constraint. 4 hours is a good number especially if I organize all the paperwork well and avoid common problems that produce time lag in gameplay.
There will be 2 sessions per day on Monday, Wednesday, and Friday and 1 session on Tuesday, Thursday, and Saturday. Each session will have a maximum of 7 players at the table but I expect an average of 5 at least after the first couple of weeks.
Entry fee is going to be paid up front but I'm making refunds available during the first hour of a session so I have that first hour to convince the players that my work and performance as a game master are worth paying for.
So challenge of sudden death right off the bat with the first session.
I've had a couple of months to figure out how to make my game mastering unique and professionally entertaining compared to most free campaign game masters. There are some game mastering techniques that only a rare few game masters can pull off successfully. I'll be describing some of what I'm going to be doing at the end of the first week in a new thread (Saturday or Sunday of that week). Why I can't reveal my special techniques now is because they may be difficult to take seriously until successfully used. I'll be chronicling my exploits in a series of weekly threads.
I'm designing the flyers tonight after I finish setting up the web support. I'll post a description here later.
I've had to delay it alot but I'm doing this in four days from now no matter what.
Day #1 is going to be next Monday, March 9. The website support should be ready by tomorrow morning.
Tomorrow I'm going to be putting out flyers for the campaign. There are two locations for the campaign that I've narrowed the list down to. I'm making my final decision tomorrow after I check out both places one last time before Monday. They're Cafe 28 and the South Street Seaport shopping area food court (NYC). I'm leaning more towards Cafe 28 though because it has a good reputation among local gamers as a place to meet up.
The sessions are going to be 4 hours long, with an entry fee per player of $12. The price is equivalent to the average movie ticket price in Manhattan. Considering this is a city where paying $35 for a bowl of soup or $60 for an off-broadway ticket is not unheard of, it seems like a good target price.
Earlier I had considered 2-1/2 to 3 hour sessions but the quality of the sessions would have suffered from the time constraint. 4 hours is a good number especially if I organize all the paperwork well and avoid common problems that produce time lag in gameplay.
There will be 2 sessions per day on Monday, Wednesday, and Friday and 1 session on Tuesday, Thursday, and Saturday. Each session will have a maximum of 7 players at the table but I expect an average of 5 at least after the first couple of weeks.
Entry fee is going to be paid up front but I'm making refunds available during the first hour of a session so I have that first hour to convince the players that my work and performance as a game master are worth paying for.
So challenge of sudden death right off the bat with the first session.
I've had a couple of months to figure out how to make my game mastering unique and professionally entertaining compared to most free campaign game masters. There are some game mastering techniques that only a rare few game masters can pull off successfully. I'll be describing some of what I'm going to be doing at the end of the first week in a new thread (Saturday or Sunday of that week). Why I can't reveal my special techniques now is because they may be difficult to take seriously until successfully used. I'll be chronicling my exploits in a series of weekly threads.
I'm designing the flyers tonight after I finish setting up the web support. I'll post a description here later.