AaronOfBarbaria
Adventurer
Yeah, I unintentionally phrased my earlier post as if both goals didn't share the "for your specific party" - when really all I was meaning to speak to was the specificity of the goal at hand, and the vague "probably no one will die" goal is much easier to achieve than the "this encounter will reduce the party's resources by about 20%" of 3rd edition or the "appropriate challenge" of 4th edition.<snipped to save space> ...and 5e monsters and encounters are often criticized as 'too easy.' So that's a plausible rationale.
But yes, I feel the "too easy" criticism is usually coming from the expectation that CR in 5th edition has the same goal as CR in 3rd edition or Level of monster in 4th edition, or failing to realize that the specific words chosen to name each difficulty of encounter in the encounter building guidelines haven't been used in their most intuitive way - since "Deadly" as used by the game means that the party might be defeated and some characters might die in the process, while the intuitive expectation of the word "deadly" is more along the lines of that the entire party is at significant risk of death.