I think its a funny area as yes technically looking at a foot you could target it buuut in combat is anyone even going to stand still and let you target them like that, with a torso your fine if there jumping about your aiming center mass easier to keep up.
Not steadily so, though I guess it depends on what you mean by 'useful.' The standard meaning of 'same level monster' shifted from 'challenge for the whole party' in 3e, to 'challenge for an equal number of PCs,' and back again. What's meant by challenge has also shifted from 'just might kill someone before you kill it if it gets lucky' to 'presents an interesting challenge as the battle unfolds' to 'fight will be over quickly.'Yeah, but at least the concept has gotten more useful as the editions have rolled on - though a more useful version of a not very useful thing does end up being still not very useful.(1) Yes, Challenge Ratings are badly designed.
Probably because it's comparatively rare rather than because it doesn't matter.(2) I checked my DMG and Petrifying Gaze is not listed in the modifiers table of things that affect CR.
The mage player argued that he didn't have to look at the Medusa's eyes to cast the spell, that he can instead look at a foot and cast the spell.
(1) Yes, Challenge Ratings are badly designed. The very idea of CRs is flawed, and the execution is even worse--it's basically just HP * DPR, with no real weight given to tactical considerations like mobility or ranged attacks or stealth, as if the monster is expected to just mindlessly attack until it's dead. They're good for novice DMs who are just starting out, but after that they are best ignored except for calculating kill XP--and you should simply give up on expecting any correlation between kill XP and challenge level. Treat CR as simply a measure of the amount of life force (or "quickening", as @Tony Vargas called it once) that the PCs are able to harvest from the monster, nothing more than that.
(2) I checked my DMG and Petrifying Gaze is not listed in the modifiers table of things that affect CR.
That is very true. What I mean by "useful" is whether it can be relied upon by a DM to successfully do the thing it claims to be attempting to do for the DM.Not steadily so, though I guess it depends on what you mean by 'useful.'
Sounds almost like 'DM Agency'That is very true. What I mean by "useful" is whether it can be relied upon by a DM to successfully do the thing it claims to be attempting to do for the DM.
'For your specific party' does raise the bar a little, because you bring in the variability in effectiveness of the party - that can be a huge difference in 3.x/PF, for instance, because of its notorious 'rewards for system mastery' and the gulf between Tier 1 and Tier 5 (no one really plays Tier 6) classes. But, for a party of a given level in general, and more balanced classes, those were doable goals, and, indeed, have been achieved fairly consistently in the past.So while the goal of "this monster will be a challenging fight for your party" or "this monster, in equal number to the party members, will be a challenging fight for your party" are very useful goals, the fact that dice, character building, and tactics can combine to make a challenge seem like it wasn't a challenge at all made it unlikely that the designers picking the CR or Level of the monster in question got the number right for any given group.
The variability of party ability is the same as with the two prior goals, so if you hold it to the standard of /for your specific party/ it's as problematic as any other. But, sure, I can see how it could be met, in general, by 'aiming low' - and 5e monsters and encounters are often criticized as 'too easy.' So that's a plausible rationale.But the goal of CR in 5th edition being "this monster probably won't kill anyone in the party if it is faced alone by a rested and well equipped party" is a goal that is much easier for the designers to actually get correct