Andor
First Post
Lord Tirian said:I don't think so, at least, I haven't read anything like that yet.
Nothing about multiclassing. But they've said that no feats will require a class as prerequisite. Remember that Trapfinding is now a feat (i.e. a previous class ability). And don't forget that all classes will have an unified BAB/saves progression
[pure speculation]
Okay, that's pure speculation now, but I get the vibe that it's their new approach to multiclassing, especially if you keep in mind, that all classes have an unified progression - what do you get by multiclassing, if not BAB/Saves. The individual powers/class abilities and access to certain feats, right?
If all feats are class-independent (remember the Golden Wyvern adept? It just talked about wizard powers - but didn't require you to be a wizard), and you can get class-specific stuff through the Class Training feats, why multiclass?
And considering the other evidence, it makes sense: Want to play a fighter/mage? Choose a fighter, start to pick up spells through feats, and get spell-modifying stuff through other feats (i.e. Golden Wyvern Adept).
Want to be a Warlock with roguish trap monkey bent? Pick up the Trapfinding feat, and perhaps stuff like Skill Focus.
[/pure speculation]
Cheers, LT.
Yeah. I'm getting that impression too. It's not that you can multi-class really, but you can kind of smear the border between your class and another one.
It's... odd.
One the one hand it seems to have an aspect of "Classes are similar enough that you don't need to actually take levels in another class to have some functional use of their powers." On the other hand they also seem to be saying that your role is so important that they are preventing you from screwing it up by diluteing your core focus too much. On the gripping hand... the gripping hand is still gropeing in the dark. More data is needed.