Nahat Anoj
First Post
That's hard to say - the PCs certainly weren't built to use skills, but I felt there was a lot of juicy stuff that the PCs could hear if the DCs were just a little lower. So I guess a bit of both. However, the DCs didn't look much different from most other DCs from other d20 products - I'm just from a school of thought that feels that it should be relatively easy to gather information, if only to make it easier for my players feel like there's more to the world (I think lowering the DCs by 5 would work for my style).Olgar Shiverstone said:Sounds like you had a good time. That's good feedback on the information DCs. Do you think they are too high in general, or particularly for the playtest PCs, who weren't really built with roleplay challenges in mind.
Skill challenges might work, although I don't know how failure would impact them. Like, if you're trying to get the dirt on who's sleeping with who in the little town of Oakhurst, i don't know how failure would work in there. But, there'll be a preview of the system in the next week or so about it, I think, so we may be able to figure out if it's a better fit.