Prerequisite: Heavy, Two-Handed, or Versatile
Property
If you hit a creature with this weapon, you can
push the creature up to 10 feet away from you if
it is no more than one size larger than you.
Property
If you hit a creature with this weapon, you can
push the creature up to 10 feet away from you if
it is no more than one size larger than you.
Prerequisite: None
If you hit a creature with this weapon and deal
damage to the creature, you can reduce its Speed
by 10 feet until the start of your next turn. If you
hit the creature more than once with this
property, the Speed reduction doesn’t exceed 10
feet.
If you hit a creature with this weapon and deal
damage to the creature, you can reduce its Speed
by 10 feet until the start of your next turn. If you
hit the creature more than once with this
property, the Speed reduction doesn’t exceed 10
feet.
The two properties are great on a melee weapon where the impact still carries the kinetic energy to accomplish those things & the attacker can't trivially create a situation where it's such an unfun impossible for the opponent to reach that the GM just declares "I had a cool encounter for you guys but they are never going to get past Bob, they die". Even simple weapons like light crossbow (80/320) & sling (30/120) have a range that can reach an entire table covering chessex battlemat. Martial ranged weapons like the heavy crossbow (100/400) musket (40/120) & longbow (150/SIX HUNDRED).
All of those confidently stand in "rods from god" style orbital bombardment when you consider the realities of how d&d movement/combat works. Sure those might be the ranges for what some of those weapons could accomplish with "drop it in the ground & hope someone is there" mass volley fire but the mechanical results are what those weapons might do while in close range that might even be considered very close range. Even just limiting to short range an opponent with a move speed of 30-10 against the group's own "and I move back 30ft after shooting my full attack chain" will never reach the party without sprinting. Even if the target does sprint it can be trivially nullified if the party occasionally sprints or has a mix of push/slow ranged weapons