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Razorclaw Rat
Medium Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +4
Speed: 30 ft. (6 squares), burrow 20 ft
Armor Class: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/+1
Attack: Claw +7 melee (1d8+1)
Full Attack: 2 claws +7 melee (1d8+1) and bite +5 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood rage, rend
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +8, Will +5
Abilities: Str 12, Dex 19, Con 14, Int 2, Wis 12, Cha 5
Skills: Balance +5, Hide +5, Listen +9, Move Silently +11, Spot +7
Feats: Multiattack, Weapon Finesse
Environment: Underground
Organization: Solitary, pack (2-4), or plague (11-20)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 5-9 (Large)
Level Adjustment: --
Beneath the surface scurries the razorclaw rat, woe be to any who cross paths with them, for their razor sharp claws can rend through flesh and bone with sickening ease.
While it has much in common, appearance wise, with a normal rat the razorclaw rat is several times larger and has wickedly long claws on its feet which it uses to burrow through the ground. The eyes of the razorclaw rat are slightly bigger in proportion to a normal rat and they glow a bright crimson red in the dark belaying their presence to any who notices the glow.
Razorclaw rats are very territorial and have become been known to attack en masse to defend their warren lairs, much to the chagrin of the underground races, that from time to time, accidentally uncover razorclaw rat tunnels while doing their own digging.
Combat
Not ones for tactics, Razorclaw rats will charge the enemy clawing and biting to the death. When hunting for food razorclaw rats have been known to hide beneath the surface of cave floors ambushing anything that happens by.
Blood Rage (Ex): If any blood has been recently spilt within 30 ft. of a razorclaw rat it can fly into a blood rage giving it a +8 bonus to Strength with a -2 penalty to armor class. The blood rage lasts until it or its opponents have been killed. This ability can only be used once per day.
Rend (Ex): If a razorclaw rat hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+1 points of damage (2d8+7 if under the effects of blood rage).
Skills: Razorclaw rats have a +6 racial bonus on Listen, Move Silently, and Spot checks.
Medium Animal
Hit Dice: 4d8+8 (26 hp)
Initiative: +4
Speed: 30 ft. (6 squares), burrow 20 ft
Armor Class: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +3/+1
Attack: Claw +7 melee (1d8+1)
Full Attack: 2 claws +7 melee (1d8+1) and bite +5 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood rage, rend
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +8, Will +5
Abilities: Str 12, Dex 19, Con 14, Int 2, Wis 12, Cha 5
Skills: Balance +5, Hide +5, Listen +9, Move Silently +11, Spot +7
Feats: Multiattack, Weapon Finesse
Environment: Underground
Organization: Solitary, pack (2-4), or plague (11-20)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 5-9 (Large)
Level Adjustment: --
Beneath the surface scurries the razorclaw rat, woe be to any who cross paths with them, for their razor sharp claws can rend through flesh and bone with sickening ease.
While it has much in common, appearance wise, with a normal rat the razorclaw rat is several times larger and has wickedly long claws on its feet which it uses to burrow through the ground. The eyes of the razorclaw rat are slightly bigger in proportion to a normal rat and they glow a bright crimson red in the dark belaying their presence to any who notices the glow.
Razorclaw rats are very territorial and have become been known to attack en masse to defend their warren lairs, much to the chagrin of the underground races, that from time to time, accidentally uncover razorclaw rat tunnels while doing their own digging.
Combat
Not ones for tactics, Razorclaw rats will charge the enemy clawing and biting to the death. When hunting for food razorclaw rats have been known to hide beneath the surface of cave floors ambushing anything that happens by.
Blood Rage (Ex): If any blood has been recently spilt within 30 ft. of a razorclaw rat it can fly into a blood rage giving it a +8 bonus to Strength with a -2 penalty to armor class. The blood rage lasts until it or its opponents have been killed. This ability can only be used once per day.
Rend (Ex): If a razorclaw rat hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+1 points of damage (2d8+7 if under the effects of blood rage).
Skills: Razorclaw rats have a +6 racial bonus on Listen, Move Silently, and Spot checks.
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