Kinematics
Hero
I would do just three stats:
Str and Con ⇒ Body
Dex and Int ⇒ Mind
Wis and Cha ⇒ Soul
(Terms subject to change.)
Body would cover athletic skills, including acrobatics and stealth; physical damage (all non-finesse weapons, including ranged); and physical saves. Would also cover anything based on appearance.
Mind would cover: knowledge skills and investigation; crafting skills; fine manipulation like sleight-of-hand or lockpicking; reaction times (initiative, get-out-of-the-way saves, etc); and hit accuracy of all types (melee, ranged, magical attacks, carnival knife-throwing, etc).
Soul would cover social interactions of all sorts (insight, deception, persuasion, intimidation, animal handling, etc); magical saves; and magical damage, where applicable (eg: some spells, smites, etc).
Gives strong reasons to want all three stats, even if they're outside your main focus. I can't see any class treating any of them as dump stats, except maybe a glass cannon mage dumping Body (which just makes them even more of a glass cannon). This is largely because the current dump stats — Str and Int — are merged with must-have stats — Con and Dex. Also because of changing where a few skills fall, like Acrobatics and Stealth being under Body.
Each class gets one stat that it's proficient in. Should be fairly easy.
Body: Fighters, Barbarians, Paladins
Mind: Wizards, Rogues, Rangers
Soul: Bards, Clerics, Druids, Sorcerers, Warlocks
Monks are a bit tricky. Could go under any of them.
Str and Con ⇒ Body
Dex and Int ⇒ Mind
Wis and Cha ⇒ Soul
(Terms subject to change.)
Body would cover athletic skills, including acrobatics and stealth; physical damage (all non-finesse weapons, including ranged); and physical saves. Would also cover anything based on appearance.
Mind would cover: knowledge skills and investigation; crafting skills; fine manipulation like sleight-of-hand or lockpicking; reaction times (initiative, get-out-of-the-way saves, etc); and hit accuracy of all types (melee, ranged, magical attacks, carnival knife-throwing, etc).
Soul would cover social interactions of all sorts (insight, deception, persuasion, intimidation, animal handling, etc); magical saves; and magical damage, where applicable (eg: some spells, smites, etc).
Gives strong reasons to want all three stats, even if they're outside your main focus. I can't see any class treating any of them as dump stats, except maybe a glass cannon mage dumping Body (which just makes them even more of a glass cannon). This is largely because the current dump stats — Str and Int — are merged with must-have stats — Con and Dex. Also because of changing where a few skills fall, like Acrobatics and Stealth being under Body.
Each class gets one stat that it's proficient in. Should be fairly easy.
Body: Fighters, Barbarians, Paladins
Mind: Wizards, Rogues, Rangers
Soul: Bards, Clerics, Druids, Sorcerers, Warlocks
Monks are a bit tricky. Could go under any of them.