Necro_Kinder
First Post
OK, I'm kinda new to lycanthropes. What items transform with me? as I understand it, none. Is there a way to fix this?
Ambrus said:So who's playing and when do we start?
Lessee... A goblin's speed should be 30 rather than 20. By my count you've also got one unspent ability point. It seems your Will save and Grapple modifier totals are likewise off by one each.Rathan said:anyone wanna look over my chara and make suggestions?
Unfortunately some of it is contradicted by what Skip Williams says in his Rule of the Game article intended to clarify it:Monster Manual 3.5 errata said:Any gear worn or carried by the creature that can’t be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can’t wear armor designed for humanoid-shaped creatures, and viceversa.) Gear returns to normal size if dropped.
Since your bear form has multiple attacks though, I'd consider getting an amulet of mighty fists from the DMG rather than a necklace of natural weapons since it'd be effectively cheaper to get it to apply its bonus to all three natural attack forms.Rules of the Game: Polymorphing Revisited said:When a creature changes form, any equipment it has either remains worn or held by the new form (if that form is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional. The DM must decide if the new form can handle the equipment. This is best decided on a case by case basis; however, Rules of the Game has previously suggested that one can divide creatures into types that have basically humanoid shapes and those that do not, as follows.
In this case, "humanoid" refers to a creature that walks upright on two legs, and has two arms, a head, and a torso. A humanoid might have a few extra limbs, such as an extra pair of arms, a pair of wings or a tail (or perhaps wings and a tail). The suggestions presented here are intended as general guidelines only. For example, most outsiders have generally humanoid bodies, but not all of them do. Likewise, some animals have bodies that fit the humanoid plan.
As a rule of thumb, a change from a form that has a humanoid shape to another form that also has a humanoid shape leaves all equipment in place and functioning. The creature's equipment changes to match the assumed form. It becomes the appropriate size for the assumed form and it fits the assumed form at least as well as it fit the original form. The being can change minor details in its equipment, such as color, surface texture, and decoration.
When a subject changes from a form with a humanoid shape to a form with a nonhumanoid shape (or vice versa) any equipment that can't be worn by the new form falls off at the subject's feet. (The druid's wildshape ability provides an exception: all equipment is subsumed into the new form and becomes nonfunctional while the druid remains in the assumed form.) Items the subject could conceivably wear in an assumed form remain functional. For example, most items worn on the body, such as armor, cloaks, boots, and most other items of clothing made for a humanoid body won't fit on a nonhumanoid body. Some items can fit on just about any kind of body. For example, a ring fits nearly any form that has digits of some kind (the limit of two rings applies no matter how many hands or similar appendages a creature has). Likewise, a necklace fits on just about any form that has a neck.