Wemmic Foxburr
Wemmic Foxburr
Male Hafling Drd 1 of Obad Hai; Size S; HD 1d8+2; hp 10; Init +8 (+4 Dex, +4 Improved Init.); Spd 15 ft.; AC 20 (+3 Hide, +2 shield, +4 Dex, +1 size; 17 touch, 16 flat-footed); BAB +0; Atk +0 melee (sickle, 1d6/x2; cudgel, 1d6/x2), +6 ranged (sling, 1d4-1/x2/10 ft.); SA None; SQ See below; AL N; SV Fort +5 (+2 Con, +1 racial), Ref +5 (+4 Dex, +1 racial), Will +6 (+3 Wis, +1 racial); Str 8 (-1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 10 (+0). Height 3 ft. 0 in., Weight 32 lb., Age 44 years.
Skills, Languages, and Feats (16 ranks, 2 languages, 1 feat): Animal Empathy +4 (4 ranks, 0 Cha), Concentration +6 (4 ranks, +2 Con), Handle Animal +2 (2 ranks, 0 Cha), Hide +8 (0 ranks, +4 Dex, +4 size), Knowledge/Nature +2 (2 ranks, 0 Int), Listen +5 (0 ranks, +3 Wis, +2 racial), Spot +3 (0 ranks, +3 Wis), Wilderness Lore +7 (4 ranks, +3 Wis); Common, Halfling; Improved Initiative. [Armor Check Penalty –5]
Halfling Abilities: Small size (+1 AC, +1 Attk, +4 Hide), base speed 20 ft., Athletic (+2 Climb, Jump, Move Silently), +1 racial bonus to all saves, +2 morale bonus to saves vs. fear effects, +1 attack bonus with thrown weapons, +2 bonus on Listen checks.
Druid Abilities: Divine spells, nature sense, animal companion (2 1 HD).
Spells per Day: 3/2, Save DC 10+3+level, Bonus Spells 0/1/1/1
Spells Prepared: Detect poison, guidance, know direction; pass without trace, obscuring mist.
Equipment: Hide armor, large wooden shield, sickle, cudgel, sling, belt pouch (10 sling bullets, holly, mistletoe), backpack (waterskin, rations/1 day, bedroll, sack, flint & steel, 3 torches), monk’s outfit, heavy cloak.
Money: 10 gp.
Personality and Description: Wemmic dresses in dark brown robes and wears a heavy cloak, the hood of which he pulls down low to hide his face. Despite looking somewhat like a 3 ft. tall ghost, Wemmic is cheerful and friendly. He's mostly afraid that, if he dresses differently, people won't take him or his personal philosophy seriously.
Background: Coming soon.
Alighieri and Milton
Badger animal companions; CR —; Tiny animal; HD 1d8+2; hp 6 each; Init +3 (Dex); Spd 30 ft., burrow 10 ft.; AC 15; Atk +5/+5/+0 melee (1d2-1/x2 claw; 1d3-1, bite); SA Rage; SQ Scent; AL N; SV Fort +4, Ref +5, Will +1; Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6. Escape Artist +7, Listen +4, Spot +4; Weapon Finesse.
Rage (Ex): If it takes damage in combat, the badger flies into a rage until it's opponent is dead. While raging, it has: HD 1d8+4, hp 8, AC 13, Atk +5/+5/+0 melee (1d2+1/x2 claw, 1d3+1, bite); SV Fort +6; Str 12, Con 19. This rage cannot be ended voluntarily.
Jaggers
Medium-Size Animal; CR1; HD 2d8+4; hp 13; Init +2; Spd 40ft; AC 16 (touch 12, flat-footed 14); Atk +3 melee (1d6+3, bite); SA Trip; Face/Reach: 5x5/5; SQ Scent; AL N; SV Fort +5, Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Listen +5, Spot +5, Swim +5, Wilderness Lore +1 (+4 when tracking) Possessions: military saddle, saddle bags, rations x7, waterskin x7