Etharia
First Post
"Nyra, come." Lissa waits for Nyra to disengage and return to her side.
[sblock=Actions]Free Action: Handle Animal (Down)
Free Action: Handle Animal (Come)
Delay[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8 Dex 16 Con 11 Int 12 Wis 16 Cha 14
Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0, Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion
Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11
Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/4, -Magic Stones: 2/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)
Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 6 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Stored (at campsite) Bedroll, Winter Blanket Recoverable Ammunition 1 magic stone bullet
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~ (Guidance, Create Water, Purify Food and Drink)
Current Effects and Conditions: magic stone (296/300), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), Delayed[/sblock][sblock=Current Status, Nyra]Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13 Dex 17 Con 13 Int 2 Wis 15 Cha 10
Key Skills Acrobatics +7, Climb +1, Escape Artist +3, Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5
Init +3 Spd 40 ft. Senses Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)
Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)
Rake 2 claw attacks (free action) against creatures grappled since the start of turn
Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs
Active Abilities
Handle Companion Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Come Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)
Current Effects and Conditions: +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
[sblock=Actions]Free Action: Handle Animal (Down)
Free Action: Handle Animal (Come)
Delay[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8 Dex 16 Con 11 Int 12 Wis 16 Cha 14
Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0, Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion
Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11
Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/4, -Magic Stones: 2/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)
Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 6 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Stored (at campsite) Bedroll, Winter Blanket Recoverable Ammunition 1 magic stone bullet
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~ (Guidance, Create Water, Purify Food and Drink)
Current Effects and Conditions: magic stone (296/300), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), Delayed[/sblock][sblock=Current Status, Nyra]Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13 Dex 17 Con 13 Int 2 Wis 15 Cha 10
Key Skills Acrobatics +7, Climb +1, Escape Artist +3, Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5
Init +3 Spd 40 ft. Senses Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)
Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)
Rake 2 claw attacks (free action) against creatures grappled since the start of turn
Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs
Active Abilities
Handle Companion Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Come Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)
Current Effects and Conditions: +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
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