Redbadge's Crypt of the Everflame (IC)

Etharia

First Post
"Nyra, come." Lissa waits for Nyra to disengage and return to her side.

[sblock=Actions]Free Action: Handle Animal (Down)
Free Action: Handle Animal (Come)
Delay[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/4, -Magic Stones: 2/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 6 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Stored (at campsite) Bedroll, Winter Blanket Recoverable Ammunition 1 magic stone bullet
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Create Water, Purify Food and Drink)

Current Effects and Conditions:
magic stone (296/300), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), Delayed[/sblock][sblock=Current Status, Nyra]Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +7, Climb +1, Escape Artist +3,
Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5

Init +3 Spd 40 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Come Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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Courage

First Post
While continuing to whistle his pleasant little ditty, Gamble casually steps behind the skeleton so recently distracted by Joseph. Sweeping his crossbow across the creature's legs, he tries to knock it to the ground. Unfortunately, the little guy just doesn't have enough strength to pull it off, and falls over during the attempt. The bard stands up, embarrassed.

[sblock=Actions]Free: Continue bardic performance (inspire courage +1)
Free:
5-foot step to C2
Standard: Trip Skeleton 1
Move: Stand up from prone[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light Crossbow (loaded)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 12/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
light (96/100), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), prone[/sblock]
 
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Redbadge

Explorer
7 Neth 4709 (8:11:27) [Round 3]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

The skeleton remains focused on its original target, as it bears down on Gamble, dropping its manufactured blade and resorting to its deadly natural weapons to rend and tear. The skeleton reaches out with both claws towards Gamble's neck. The gnome's knees buckles as one cold fist bites down into the flesh of his shoulder, puncturing through leather and cloth that are soon dyed red. He looks up into the grim visage of the skeleton's skull as the creature grips him, and though he expects to see a blank stare in the creature's dark and empty eye sockets, he instead witnesses a look of cruelty and death, almost as if the skeleton is smiling.

[sblock=Actions]Skeleton 1: Drop scimitar (free), Attack Gamble with claw, claw (full attack)[/sblock][sblock=Combat Status]
Code:
[B]Init   Creature       AC/ T/FF     HP       Effects
[/B][COLOR=Gray]25     Skeleton 3     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/06     Destroyed[/COLOR]
23     Skeleton 1     14/12/12    05/05    
[COLOR=Gray]20     Skeleton 4     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/02     Destroyed[/COLOR]
[COLOR=Gray]19     Skeleton 2     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/04     Destroyed[/COLOR]
17     Joseph         16/11/15    11/11     [I]inspire courage +1[/I]
15     Skeleton 6     16/12/14    07/07     
14     Nyra           14/13/11    [COLOR=DarkRed]04[/COLOR]/11     [I]inspire courage +1[/I]
13     Skeleton 3     16/12/14    07/07     
07     Snaggle        23/18/16    08/08     [I]mage armor[/I] (599/600), [I]inspire courage +1[/I], Total Defense
06     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     Delayed, [I]magic stone[/I] (2/3), [I]inspire courage +1[/I]
03     Gamble         17/13/15    [COLOR=Pink]05[/COLOR]/08     [I]light [/I](96/100), [I]inspire courage +1[/I]
[/sblock][sblock=Combat Map]
1345507420_entry%20hall%2006.jpg
[/sblock]
GM: You've got a couple of good targets to choose from, Joseph!
 
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BudroThePious

First Post
As Gamble stares up into the dead, lifeless eye sockets of the skeleton he sees a blur of motion from the corner of his eye. There is a sudden spray of bone fragments and dust. When the dust clears Gamble is instead looking at the slight grin that Joseph is wearing. "That's one less smiling corpse."[sblock=Actions]Standard Action: Attack Skeleton 1.
Free Action: Speak.
Move Action: Move to square B7.[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
-Arrows (Blunt): 10/10

Currently Wielding Morningstar
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
Current Encumbrance 90.5 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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Redbadge

Explorer
7 Neth 4709 (8:11:30) [Round 3]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

Nyra hears Lissa's call and turns to return to her. Before she can leave, however, the skeleton catches her with another sword strike, leaving a long gash along the lion's back, staggering the already very weak animal. Lissa cries out in anguish and anger, and moves to act...

[sblock=Actions]Skeleton 6: Attack Nyra with scimitar and claw (full attack)[/sblock][sblock=Combat Status]
Code:
[B]Init   Creature       AC/ T/FF     HP       Effects
[/B][COLOR=Gray]25     Skeleton 3     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/06     Destroyed[/COLOR]
[COLOR=Gray]23     Skeleton 1     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/05     Destroyed[/COLOR]
[COLOR=Gray]20     Skeleton 4     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/02     Destroyed[/COLOR]
[COLOR=Gray]19     Skeleton 2     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/04     Destroyed[/COLOR]
17     Joseph         16/11/15    11/11     [I]inspire courage +1[/I]
15     Skeleton 6     16/12/14    07/07     
14     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     [I]magic stone[/I] (2/3), [I]inspire courage +1[/I]
14     Nyra           14/13/11    [COLOR=Red]00[/COLOR]/11     Disabled, [I]inspire courage +1[/I]
13     Skeleton 3     16/12/14    07/07     
07     Snaggle        23/18/16    08/08     [I]mage armor[/I] (599/600), [I]inspire courage +1[/I], Total Defense
03     Gamble         17/13/15    [COLOR=Pink]05[/COLOR]/08     [I]light [/I](96/100), [I]inspire courage +1[/I]
[/sblock][sblock=Combat Map]
1345510897_entry%20hall%2007.jpg
[/sblock]
GM: Lissa has alerted me that she has chosen to un-delay at this point.
 
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Etharia

First Post
Lissa steps around the pillar to try to take the skeleton's head off with her magic stone, but misses in her fury.

[sblock=Actions]Free: 5-foot step to E4
Free:
Load slingstaff
Standard: Attack Skeleton 6 with magic stone (firing into melee)[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/4, -Magic Stones: 1/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 5 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Stored (at campsite) Bedroll, Winter Blanket Recoverable Ammunition 1 magic stone bullet
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Create Water, Purify Food and Drink)

Current Effects and Conditions:
magic stone (296/300), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock][sblock=Current Status, Nyra]Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +7, Climb +1, Escape Artist +3,
Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5

Init +3 Spd 40 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 00/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Come Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
Disabled, +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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Redbadge

Explorer
7 Neth 4709 (8:11:32) [Round 3]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

Nyra continues to struggle towards her master, eager to please even when gravely wounded. The skeleton is relentless, however, and buries the scimitar into the lion with one final blow. Nyra collapses into a heap on top of the other corpses, with the blade left still stuck deep in her unmoving body. You cannot tell whether she is alive or dead.

Snaggle distracts the other skeleton, but its blows are futile against the kobold's protective magic.

[sblock=Actions]Nyra: Move to D4 (move)
Skeleton 6: Attack Nyra with scimitar (AOO)
Skeleton 3: Attack Snaggle with scimitar and claw (full attack)[/sblock][sblock=Combat Status]
Code:
[B]Init   Creature       AC/ T/FF     HP       Effects
[/B][COLOR=Gray]25     Skeleton 3     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/06     Destroyed[/COLOR]
[COLOR=Gray]23     Skeleton 1     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/05     Destroyed[/COLOR]
[COLOR=Gray]20     Skeleton 4     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/02     Destroyed[/COLOR]
[COLOR=Gray]19     Skeleton 2     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/04     Destroyed[/COLOR]
17     Joseph         16/11/15    11/11     [I]inspire courage +1[/I]
15     Skeleton 6     16/12/14    07/07     
14     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     [I]magic stone[/I] ([COLOR=Red]1[/COLOR]/3), [I]inspire courage +1[/I]
14     Nyra           14/13/11    [COLOR=Red]-06[/COLOR]/11     Unconscious, prone, dying
13     Skeleton 3     16/12/14    07/07     
07     Snaggle        23/18/16    08/08     [I]mage armor[/I] (599/600), [I]inspire courage +1[/I], Total Defense
03     Gamble         17/13/15    [COLOR=Pink]05[/COLOR]/08     [I]light [/I](96/100), [I]inspire courage +1[/I]
[/sblock][sblock=Combat Map]
1345514429_entry%20hall%2008.jpg
[/sblock]
GM: Snaggle, Gamble, then Joseph!
 
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Isklexi

First Post
Snaggle continues to focus on distracting the skeletons.
[sblock=Actions]Standard Action: Total Defense
Move Action: move to E7 then to D7[/sblock]
[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 23, touch 18, FF 16 HP 8/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Caltrops, Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 3/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Mage Armor (598/600), Inspire Courage, Total Defense[/sblock]
 
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Redbadge

Explorer
The skeletons strike out at the jittery kobold with their blood-drenched claws, but find him nigh unassailable.
 
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Redbadge

Explorer
OOC: Posting for Gamble:


Seeing the lion fall, Gamble exclaims, "Cayden Cailean save us all!
", though the bardic performance continues unabated. He rushes over to the fallen lion and begins to channel healing energy into her. "Please don't let it be too late!" He looks to Lissa with fear in his eyes, until Nyra resumes breathing, and relief washes over him. He pulls the blade out of her so the positive energy can magically close up the slash wounds.

[sblock=Actions]Free: Continue bardic performance (inspire courage +1)
Move:
Move to C5
Standard: Cast Cure Light Wounds on Nyra.[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light Crossbow (loaded)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
1/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 11/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
light (96/100), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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