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Redbadge's Crypt of the Everflame (IC)


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Redbadge

Explorer
[sblock=DC 5 Knowledge Religion]Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.[/sblock][sblock=DC 10 Knowledge Religion]These creatures look like bludgeoning weapons would be more useful versus their fleshless, meatless bodies. Piercing or slashing weapons, such as arrows, might go right through them.[/sblock][sblock=DC 15 Knowledge Religion]These unholy creatures can see in the dark and are immune to cold. They do not eat, sleep, or breathe.[/sblock][sblock=DC 20 Knowledge Religion]Skeletons do not have a Constitution or Intelligence score. They are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), as well as bleed, death effects, raise dead, reincarnate, disease, paralysis, poison, sleep, nonlethal damage, ability drain, energy drain, exhaustion, fatigue, massive damage, damage to Constitution, Dexterity, or Strength, and any effect that requires a Fortitude save, unless the effect also works on objects or is harmless. Negative energy heals them. They are immediately destroyed when reduced to 0 hit points. They have DR 5/bludgeoning.[/sblock]
 
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Isklexi

First Post
Snaggle backpedals and conjures a protective ward around himself.
[sblock=Actions]Free Action: 5 ft step to D2
Standard Action: cast Mage Armor[/sblock]
[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 19, touch 14, FF 16 HP 8/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Caltrops, Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 4/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Mage Armor (600/600)[/sblock]
 

Etharia

First Post
Lissa steps back and fires her sling at the closest skeleton.

[sblock=Actions]Free Action: 5 ft step to D4
Standard Action: Attack skeleton 5 (into melee)[/sblock]

[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/4, -Magic Stones: 2/3, +5 (1d6/x3); (2d6 + 1 damage versus undead)
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 6 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Stored (at campsite) Bedroll, Winter Blanket Recoverable Ammunition 1 Magic Stone bullet
Current Encumbrance 17.75 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Create Water, Purify Food and Drink)

Current Effects and Conditions:
magic stone (297/300)[/sblock][sblock=Current Status, Nyra]Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +7, Climb +1, Escape Artist +3,
Intimidate +0, Perception +2 (+10 with scent), Stealth +3, Survival +2, Swim +5

Init +3 Spd 40 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 11/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 15 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 75 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Guard Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
[/sblock]
 
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Courage

First Post
Gamble retreats next to Joseph, whereupon he starts a rollicking bardic whistling performance called Playing the Bones Like a Xylophone. Amazingly, this exact title comes to your mind as the gnome tries to inspire you. Hopefully, it brings a smile to your face in spite of the present circumstances.

And, of course, you don't make it very far as a ghost story teller without knowing a little bit about skeletons...

[sblock=Actions]Free: 5'-step to D3
Standard:
Start bardic performance (inspire courage +1)[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow loaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light Crossbow (loaded)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 13/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
light (97/100), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]​
 
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Redbadge

Explorer
7 Neth 4709 (8:11:21) [Round 2]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

The skeletons press in on you tighter and tighter, their menacing blades and claws poised to strike. Fortunately, Nyra has moved to distract three of the foul creatures, but even she isn't immune to their wicked onslaught.

[sblock=Actions]Skeleton 5: Attack Nyra with scimitar and claw (full attack)
Skeleton 1: 5' step to C3 (free), Attack Gamble with scimitar and claw (full attack)
Skeleton 2: Attack Joseph with scimitar and claw (full attack)
[/sblock][sblock=Combat Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B]25     Skeleton 5     16/12/14    06/06    
23     Skeleton 1     14/12/12    05/05    
[COLOR=Gray]20     Skeleton 4     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/02     Destroyed[/COLOR]
19     Skeleton 2     16/12/14    04/04    
17     Joseph         16/11/15    11/11     [I]inspire courage +1[/I]
15     Skeleton 6     16/12/14    07/07     
14     Nyra           14/13/11    11/11     [I]inspire courage +1[/I]
13     Skeleton 3     16/12/14    07/07     
07     Snaggle        19/14/16    08/08     [I]mage armor[/I] (600/600), [I]inspire courage +1[/I]
06     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     [I]magic stone[/I] (2/3), [I]inspire courage +1[/I]
03     Gamble         17/13/15    08/08     [I]light [/I](97/100), [I]inspire courage +1[/I]
[/sblock][sblock=Combat Map]
1345312440_entry%20hall%2004.jpg
[/sblock]
GM: Joseph, try again!
 
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BudroThePious

First Post
Joseph drops his sword and draws his morningstar. "Clubs are what we need on these things. If we pull back out of here Nyra and I can hold the doors." Joseph then crushes the skeleton in front of him with one smashing overhand blow before moving out in front of the others.[sblock=Actions]Free Action: Drop Greatsword in D4.
Free Action: Draw Morningstar.
Free Action: Speak.
Standard Action: Attack Skeleton 2.
Move Action: Move to C4 through D4 (provokes Skeleton 1).[/sblock][sblock=Current Status]
Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
-Arrows (Blunt): 10/10

Currently Wielding Morningstar
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [87 g]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Backpack, Backpack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
Current Encumbrance 90.5 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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Redbadge

Explorer
7 Neth 4709 (8:11:24) [Round 2]
Entry Hall, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

As Joseph repositions himself, one of the skeletons reaches out to claw him, its long bony fingers leaving scratches across his breastplate.

Meanwhile, Nyra continues to fight valiantly. You observe as she tears into the skeletons, her powerful body working back and forth as she attacks with tooth and claw. She finally retrieves the femur of one of the skeletons, brandishing it triumphantly in her mouth and causing the skeleton to collapse into a heap, where she crushes its fragile skull with her heavy paw. With the lion distracted, the skeleton behind her finally catches her with blade and claw, and she cries out in pain as both sink deep into her flesh. The scimitars and hands of the remaining skeletons drip red with blood as they tear into her again and again, as Lissa's companion fights to remain standing and continue her duty to protect you all. Her beautiful white coat is now stained a deep and darkening red, as it spreads across her fur and drips to join the puddles already on the floor.

[sblock=Actions]Skeleton 1: Attack Joseph with claw (AOO)
Skeleton 6: Attack Nyra with scimitar and claw (full attack)
Nyra: Bite Skeleton 5, claw Skeleton 5, claw Skeleton 6 (full attack)
Skeleton 3: Attack Nyra with scimitar and claw (full attack)
[/sblock][sblock=Combat Status]
Code:
[B]Init   Crewmember     AC/ T/FF     HP       Effects
[/B][COLOR=Gray]25     Skeleton 3     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/06     Destroyed[/COLOR]
23     Skeleton 1     14/12/12    05/05    
[COLOR=Gray]20     Skeleton 4     14/12/12[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/02     Destroyed[/COLOR]
[COLOR=Gray]19     Skeleton 2     16/12/14[/COLOR]      [COLOR=Red]   00[/COLOR][COLOR=Gray]/04     Destroyed[/COLOR]
17     Joseph         16/11/15    11/11     [I]inspire courage +1[/I]
15     Skeleton 6     16/12/14    07/07     
14     Nyra           14/13/11    [COLOR=DarkRed]04[/COLOR]/11     [I]inspire courage +1[/I]
13     Skeleton 3     16/12/14    07/07     
07     Snaggle        19/14/16    08/08     [I]mage armor[/I] (600/600), [I]inspire courage +1[/I]
06     Lissa          18/14/15    [COLOR=Pink]05[/COLOR]/08     [I]magic stone[/I] (2/3), [I]inspire courage +1[/I]
03     Gamble         17/13/15    08/08     [I]light [/I](97/100), [I]inspire courage +1[/I]
[/sblock][sblock=Combat Map]
1345339289_entry%20hall%2005.jpg
[/sblock]
GM: Snaggle is up, followed by Lissa and Gamble!
 
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Isklexi

First Post
Snaggle steadies himself then scrambles across the room to distract the undead and calls to Lissa, "call Nyra back and tend to her wounds."
[sblock=Actions]Standard Action: Total Defense
Move Action: move to D7
Free Action: Speak[/sblock]
[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 23, touch 18, FF 16 HP 8/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Caltrops, Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 4/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 6/6 Trap Rune

Current Effects and Conditions: Mage Armor (599/600), Inspire Courage, Total Defense[/sblock]
 

Redbadge

Explorer
The skeletons attacking Nyra swipe at the kobold as he scampers past, but he easily ducks and dodges their attacks.
 
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