Redbadge's Crypt of the Everflame (IC)

Courage

First Post
Gamble moves up into the room to see what Joseph was talking about, just in time to see the fighter catch a face-full of beetle spit. "Hmm... that's big." Gamble begins his bardic performance, encouraging his allies to smush this disgusting bug.

[sblock=Actions]Move: Move to D1
Free:
Speak (3 syllables)
Free: Knowledge (Nature) lore check
Standard: Start bardic performance (inspire courage +1)[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Light (81/100), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 

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Isklexi

First Post
Snaggle moves to distract the beetle.
[sblock=Actions]Standard Action: Total Defense
Move Action: Move to D3[/sblock]
 
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Redbadge

Explorer
Seeing the kobold enter from the hallway and move towards its nest, the beetle angrily turns and lunges at the bite-sized morsel.
 

BudroThePious

First Post
Joseph attacks the beetle again while it is biting at Snaggle.[sblock=Actions]Free Action: Drop Morningstar in C2.
Free Action:
Draw Greatsword.
Standard Action: Attack Beetle.[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 2/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20)
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
-Arrows (Blunt): 10/10

Currently Wielding Greatsword
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Dagger, Sap, Shortbow, Arrows (20), Blunt Arrows (10), Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt, Coin Purse [4 pp, 87 gp]), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds [3]), Backpack (Backpack, Backpack, Sack, Lamp Oil (2 pints), Silver Lantern, Bottle of Local Brandy [half full], Tinderbox and 2 Tindertwigs), Tied to Backpack (Short Sword [Masterwork], Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Stored (Footlockers, etc.) At Crypt Entrance (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Large Pillow)
Current Encumbrance 93 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 

Etharia

First Post
Lissa and Nyra move into the room. Lissa pegs it right in the orifice with a sling bullet.

[sblock=Actions]Move: Move to C1
Free:
Load slingstaff
Free: Knowledge (Nature) check
Standard: Attack Giant Beetle with slingstaff[/sblock][sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 5/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 4/5
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 4 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nyra (Exotic riding saddle, Saddlebags, Bullseye Lantern), Saddlebags (3 Oil Flasks, 22 Days' Rations, 3 Full Waterskins, 50' Hempen Rope, Grappling Hook, 2 Smokesticks, Healer's Kit 10/10)
Stored (at campsite) Bedroll, Winter Blanket
Current Encumbrance 17 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Create Water, Purify Food and Drink)

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock][sblock=Current Status, Nyra]Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
Intimidate +0, Perception +2 (+10 with scent), Stealth +0, Survival +2, Swim +2

Init +3 Spd 30 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 04/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+4 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider Lissa
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags, bullseye lantern
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Saddlebags (3 Oil Flasks, 22 Days' Rations, 3 Full Waterskins, 50' Hempen Rope, Grappling Hook, 2 Smokesticks, Healer's Kit, Gamble's Small Light Crossbow, Gamble's Crossbow Bolts)
Current Encumbrance 140.5 lbs (medium load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action Ride
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
+1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale), medium encumbrance[/sblock]
 
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Redbadge

Explorer
7 Neth 4709 (9:06:36)
Barren Chamber, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas

Joseph's powerful downward slice nearly cleaves the beetle in two, exposing the creature's gooey innards. Lissa's slingstone finishes it off, and the beetle collapses on top of the corpse it so fiercely defended, twitching.

[sblock=Knowledge (Nature) Lore DC 20]Based on the territorial aggression displayed by this acid-spitting giant bombardier beetle, and the nest it has built into the corner, you find it very likely that the creature was on the verge of laying a clutch of eggs.[/sblock][sblock=Combat Status]
Code:
[B]Init   Creature       AC/ T/FF     HP       Effects
[/B]19     Joseph         16/11/15    [COLOR=Red]02[/COLOR]/11     
[COLOR=Gray]14     Giant Beetle   16/10/16[/COLOR]       [COLOR=DarkRed]-4[/COLOR][COLOR=Gray]/15[/COLOR]     [COLOR=Gray]Unconscious, prone, dying[/COLOR]
11     Snaggle        19/14/16    08/08     5 Nonlethal, [I]Mage Armor[/I] ([COLOR=Red]46[/COLOR]/600)
07     Gamble         17/13/15    [COLOR=Yellow]05[/COLOR]/08     [I]Light [/I](81/100)
06     Lissa          18/14/15    [COLOR=Yellow]05[/COLOR]/08     
--     Nyra           14/13/11    [COLOR=Red]04[/COLOR]/11
[/sblock][sblock=Rewards]+600 XP[/sblock]
 

Isklexi

First Post
"Well, let's see if we can identify who this used to be." Snaggle says as he shoves the dead insect off the charred corpse.
 

Courage

First Post
Gamble will go ahead and have a look at the body.

[sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Light (81/100), flat-footed[/sblock]
 

Redbadge

Explorer
Normally, such a disfigured and burnt corpse would be difficult to identify. However, given the height, thin build of the body, and the racial skin tone, if it is indeed one of the villagers, Gamble can only think of two men from Kassen that would match its description. Marshon Waters, the general store owner, was tall and thin with somewhat darker skin, of course. The other, Tristan Tomas, was a relatively young lumberjack. He attended the last coming-of-age crypt ceremony and is especially noteworthy for the enchanted dagger he always carries around. You do note that no such dagger is to be found here.
 

Courage

First Post
Gamble turns to Snaggle and the others, "Probably it is Tristan Tomas, the young lumberjack, poor fellow. We can confirm with Roldare later. Tristan carried an enchanted dagger, which might be useful to us, if this is him, and we can find it."
 
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