Courage
First Post
Gamble moves up into the room to see what Joseph was talking about, just in time to see the fighter catch a face-full of beetle spit. "Hmm... that's big." Gamble begins his bardic performance, encouraging his allies to smush this disgusting bug.
[sblock=Actions]Move: Move to D1
Free: Speak (3 syllables)
Free: Knowledge (Nature) lore check
Standard: Start bardic performance (inspire courage +1)[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 18
Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3
Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions
Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids
Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~ (Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)
Current Effects and Conditions: Light (81/100), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
[sblock=Actions]Move: Move to D1
Free: Speak (3 syllables)
Free: Knowledge (Nature) lore check
Standard: Start bardic performance (inspire courage +1)[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 18
Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3
Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions
Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids
Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~ (Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)
Current Effects and Conditions: Light (81/100), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]