Redbadge's Crypt of the Everflame (IC)


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Isklexi

First Post
OOC: They used my computer to post last night and forgot to log her off. When I made a post today, I failed to notice it was logged in on her account instead of mine.
 

Redbadge

Explorer
4 Neth 4709 (14:11:09) [Round 2]
Forest Trail, 4 Miles South of Kassen, Southern Fangwood, Nirmathas

Infuriated but invigorated by the fighter's obvious cowardice, the orcs leap the log and move to engage him. The first orc to reach Joseph pays dearly for his lack of combat awareness.

Having readied himself for the inevitable advance of the orc, Joseph buries his greatsword into the collarbone of his first opponent as it approaches. The edge of the blade bites several inches into flesh and meat and bone. As the human wrenches the blade out of the orc's shoulder, blood begins spraying and spurting, even as the staggered orc still tries to raise up his axe for an attack.

The second orc steps up with his greataxe raised and hacks at the engaged fighter. After one mighty blow, the human crumples to the ground!

The final orc, seeing that his brothers have dealt with the armored, meaty one, spots a choice target in the puny kobold.

[sblock=Actions]Orc 1: Move to L4, triggering Joesph's readied attack (move), [staggered] (standard)
Orc 2: Move to L3 (move), attack Joseph with greataxe (standard)
Orc 3: Move to L2 (move), move to I3 (move)[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
23    Nyra        15/11/13    11/11   Inspire courage +1
17    Snaggle     23/16/18    8/8     Inspire courage +1, Mage Armor (599/600), Total Defense
17    Gamble      17/15/13    8/8     Inspire courage +1
14    Joseph      16/15/11    [COLOR=Red]"-2"[/COLOR]/11 "Dying", Unconscious, Prone
14    Orc 1       13/??/??    [COLOR=Red]-8[/COLOR]/7    Staggered, Dying
13    Orc 2       13/??/??    ??/??
07    Orc 3       13/??/??    ??/??
04    Lissa       18/15/14    8/8     Inspire courage +1
[/sblock][sblock=Combat Map]
1342814686_first%20fight%2003.jpg
[/sblock][sblock=DC 10 Monster Lore, Knowledge (Local)]This primitive looking creature is an orc, one of the most prolific and aggressive of the humanoid races. Orcs speak their own language, and the more intelligent of their kind often learn Goblin or Giant. Orcs are humanoids.[/sblock]
GM: Lissa and Nyra are up next, followed by Snaggle!
 
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Etharia

First Post
Lissa steadies Nyra as she reloads her weapon and takes a shot at the orc attacking Snaggle. They then move forward so Nyra can finish it off but fails.

[sblock=Actions]Free Action: Ride (guide with knees).
Free Action: Load Slingstaff.
Standard Action: Shoot Slingstaff at orc 3.
Free Action (Nyra): 5 ft step to H4.
Free Action: Ride (have mount attack).[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 15 ft. Senses Normal vision (normal light); Perception +9
AC 18, touch 14, FF 15 HP 8/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 8/9
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff
Current Armor Hide Armor, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 8 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Exotic riding saddle (Nyra), Saddlebags (Nyra), Bedroll (Nyra), Winter Blanket (Saddlebags), 20 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Summon Nature's Ally I), 1/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Stabilize, Virtue)

Current Effects and Conditions: M
ounted, +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock][sblock=Current Status, Nyra] Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
Intimidate +0, Perception +2 (+8 with scent), Stealth +0, Survival +2, Swim +2

Init +3 Spd 30 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+8 with scent)
AC 14, touch 13, FF 11 HP 11/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+2 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider Lidda
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) Exotic riding saddle, saddlebags, small bedroll
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Winter Blanket (Saddlebags), 20 Days' Rations (Saddlebags), 2 Full Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 130.75 lbs (medium load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Heel Current Mount Action Ride
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions: Mounted, medium encumbrance
, +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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Redbadge

Explorer
[sblock=Lissa Only]As your bullet hits the orc, clipping him in the face, something seems off. Your stone seemed to fly through him, causing his head to ripple a bit. These orcs are merely powerful illusions! Now that you realize that the orcs are actually figments of your imagination, they fade into a translucent outline.

Whenever an orc hits or is hit by one of your allies, the orc reacts appropriately, but the hero receives a Will save (DC 16) to notice that these orcs are not real. If your allies are told that the orcs are not real, they receive a +4 bonus on the save. If the save is failed, the character believes the wounds caused by the attacking orcs are real, succumbing to unconsciousness if reduced to negative hitpoints, but not actually dying. Once all your allies have disbelieved or all of the orcs are slain, both the orcs and the wounds caused by them will disappear.[/sblock]
 

Etharia

First Post
Lissa lets out a surprised gasp, "They're not real!" A look of anger crosses her face, "If this was the Mayor's brilliant idea I'm going to extract payment from his hide... I hate surprises."


 

Redbadge

Explorer
Illusory Orcs: Whenever an orc hits or is hit by you, the orc reacts appropriately, but you receive a Will save (DC 16) to notice that these orcs are not real. Since Lissa has shouted out that they are not real, you receive +4 bonus on these saves. If the save is failed, you continue to believe the wounds caused by the attacking orcs are real, succumbing to unconsciousness if reduced to negative hitpoints, but not actually dying. Once you all have disbelieved or all of the orcs are slain, both the orcs and the wounds caused by them will disappear.

They can longer affect Lissa, though she can continue to attack them if she chooses. Joseph is also not currently subjected to the illusion, for obvious reasons. Joseph will regain consciousness in one hour; otherwise, he can be awakened with a full round action or through the use of any healing spell, including Lissa's stabilize.
 

Isklexi

First Post
Snaggle hops backwards surreptitiously brushing the ground with his tail.

"are you sure?"

[sblock=Actions]Free Action: 5ft step to G3
Standard Action: Trap Rune Acid in H3
Free Action: talk[/sblock]

[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 19, touch 14, FF 16 HP 8/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Thieves Tools, Caltrops, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 5.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 3/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 5/6 Trap Rune

Current Effects and Conditions: Mage Armor (598/600), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]

OOC: When using trap rune, I'll roll for a random energy type unless I know a monster's weakness.
1=Acid
2=Cold
3=Electricity
4=Fire
 
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Courage

First Post
"Hmmm..." posits Gamble, as the music quiets, and he begins his a series of dramatic flourishes intended to distract him and his allies from the illusions, but also help them overcome them. "Watch me, please!"

He stretches both arms far out to his side, and with a slow, exaggerated motion, covers his eyes, first one hand, then the other, leaving his elbows sticking out to the sides like he is playing a hiding game with an infant. However, when he reveals his eyes with some embellishment, the orcs are still there.

"Uh, are you sure, Lissa?" he says uneasily before moving around to try and aid Joseph.
[sblock=Actions]Standard Action: Switch bardic performance (distraction, visual).
Move Action: Move through G4 (5') to H5 (15').
Free Action: Speak (10 syllables).[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 10/10 (crossbow unloaded)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Nothing (hands free)
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Light crossbow, 10 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 19.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 11/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Distraction[/sblock]
 
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BudroThePious

First Post
"Gurgle."[sblock=Actions]None.[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4

Init +1 Spd 20 ft. Senses Normal vision (normal light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack Morningstar +5 (1d8 + 6)
Melee Attack Dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack Sap +5 (1d6 + 4) [non-lethal]
Ranged Attack Dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack Shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20

Currently Wielding None (hands free)
Current Armor Scale Mail, Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Morningstar, Dagger, Dagger, Sap, Shortbow, 20 arrows, Belt Pouch A, Belt Pouch B, Backpack
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Belt Pouch A (Flint and Steel, Whetstone, Map to the Crypt), Belt Pouch B ([11 gp, 3 sp, 2 cp], Potion of Cure Light Wounds), Backpack (Small Tent, Small Tent, Winter Blanket, Winter Blanket, Winter Blanket, Backpack, Backpack, Silver Lantern, Bottle of Local Brandy, Tinderbox and 3 Tindertwigs), Tied to Backpack (Full Waterskin, Full Waterskin, Torch, Torch, Torch)
Current Encumbrance 140 lbs (medium load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions: Medium Encumbrance, Unconscious[/sblock]
 
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