Courage
First Post
As the shadow approaches, Gamble recoils backwards. He instinctively shifts towards the pillar, pushing back against Joseph in an effort to stay away from the floating horror. Seeing the chilling attack on his friend Snaggle, however, gives him renewed resolve.
Despite the close proximity of the shadow, Gamble begins casting, being unable to take a step out of the creature's range. The gnome does not bother trying to cast defensively, as he does not want to take the chance of his spell failing. Still, if the shadow becomes distracted by Gamble's spellcasting and attacks, it has the benefit of giving Snaggle a window to retreat.
The bard concentrates, stretching out the free hand on his buckler-arm. Hopefully, he sees the item in the fire twitch and begin floating back toward him.
[sblock=Actions]Standard: Cast Mage Hand.
Move: Move item in the fire 15' back to Gamble's free hand.[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 18
Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3
Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions
Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids
Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~ (Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)
Current Effects and Conditions: Light (02/100)[/sblock]
Despite the close proximity of the shadow, Gamble begins casting, being unable to take a step out of the creature's range. The gnome does not bother trying to cast defensively, as he does not want to take the chance of his spell failing. Still, if the shadow becomes distracted by Gamble's spellcasting and attacks, it has the benefit of giving Snaggle a window to retreat.
The bard concentrates, stretching out the free hand on his buckler-arm. Hopefully, he sees the item in the fire twitch and begin floating back toward him.
[sblock=Actions]Standard: Cast Mage Hand.
Move: Move item in the fire 15' back to Gamble's free hand.[/sblock][sblock=Current Status]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 18
Key Skills Acrobatics +0, Bluff +8, Climb -3, Diplomacy +8, Escape Artist +0, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +8, Swim -3
Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 17, touch 13, FF 15 (+4 dodge versus giants) HP 5/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions
Melee Attack club +0 (1d4 -1)
Melee Attack dagger +0 (1d3 -1/19-20)
Misc +1 attack versus reptilians and goblinoids
Currently Wielding Small Club
Current Armor Studded Leather Armor, Buckler, Entertainer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Light crossbow (Nyra), 10 Crossbow Bolts (Nyra)
Current Encumbrance 18.5 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs
Active Abilities
1st-Level Spells: 0/2 (Cure Light Wounds, Grease)
Cantrips: ~/~ (Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (Dancing Lights), 1/1 (Ghost Sound), 1/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 08/14 (Countersong, Distraction, Fascinate, Inspire Courage)
Current Effects and Conditions: Light (02/100)[/sblock]