So, I'm setting a game in and around 1494 in Italy and now come to the question of clerics. Aside from the obvious point of making not all priests to be clerics, I'm put to the question, how should I modify the cleric. I want to still allow for the standard cleric, but with a somewhat reduced spell casting ability. Also, I wanted to introduce a more intellectual/preachy capable divine spell caster, as I remember there's one in Unearthed Arcana, but the problem is that's a purely intellectual modification. Was wondering if anyone had any suggestions.
Jonathan
Jonathan