[B]Name:[/B] Krog [B]Class:[/B] Barbarian/Ranger
[B]Race:[/B] 1/2 Orc [B]Size:[/B] M
[B]Gender:[/B] M [B]Alignment:[/B] CB
[B]Deity:[/B] Kord
[B]Str:[/B] 18 +4 [B]Level:[/B] 2/2 [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +4 [B]HP:[/B] 35 (2d12+4+2d8+4)
[B]Con:[/B] 14 +2 [B]Grapple:[/B] +8 [B]Current HP:[/B] 35/35
[B]Int:[/B] 13 +1 [B]Speed:[/B] 40' [B]Spell Res:[/B] --
[B]Wis:[/B] 12 +1 [B]Init:[/B] +2 [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 6 -2 [B]ACP:[/B] --
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +0 +2 +0 +0 +0 17 [B]
Touch:[/B] 12 [B]Flatfooted:[/B] 15
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 6 +2 +0 +8
[B]Ref:[/B] 3 +2 +0 +5
[B]Will:[/B] 0 +1 +0 +1
[B]Weapon Attack Damage Critical[/B]
Greatsword+1 +9 2d6+7 19-20x2
Dagger +8 1d4+4 19-20x2
Comp LBow(str+4) +6or +4/+4 1d8+4 20x3 110ft
[B]Languages:[/B] Common orc Draconic
[B]Abilities:[/B] Fast Movement, Darkvision 60 ft, Orc Blood, Illiteracy, Rage
1/day, Uncanny dodge, bonus feat tracking, bonus feat rapid shot, favored
enemy(magical beast), Wild empathy +0
[B]Feats:[/B]
Power Attack
Tracking
Rapid Shot
Combat Expertise
[B]Skill Points:[/B] 39 [B]Max Ranks:[/B] 7/3
[B]Skills Ranks Mod Misc Total[/B]
Climb +6 +4 +0 +10
Survival +5 +1 +0 +6
jump +6 +4 +0 +10
Listen +5 +1 +0 +6
Ride +2 +2 +0 +4
swim +1 +4 +0 +5
move sil +5 +2 +0 +7
hide +5 +2 +0 +7
spot +4 +1 +0 +5
[B]Equipment: Cost Weight[/B]
Mithral shirt +1 2110gp 10lb
GreatSword+1 2360gp 8lb
dagger 2gp 1lb
Comp Lbow 500gp 3lb
backpack 2gp 2lb
20 arrows 1gp 3lb
Portable ram 10gp 20lb
flint and steel 1gp -lb
crowbar 2gp 5lb
3 pint of oil 3sp 3lb
Climber's kit 80gp 5lb
Traveller's outfit --gp 5lb
[B]Total Weight:[/B] 65 lb [B]Money:[/B] 341gp 7sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 100 200 300 300 1500
[b](Class Name) Spell DC:[/b]
10 + X + Spell Level
[b](Class Name) Spells Per Day:[/b] X/X/X/X/X/X/X/X/X/X
[b](Class Name) Spells Prepared:[/b]
[i]0-level(DC XX):[/i]
[i]1-level(DC XX):[/i]
[i]2-level(DC XX):[/i]
[i]3-level(DC XX):[/i]
[i]4-level(DC XX):[/i]
[i]5-level(DC XX):[/i]
[i]6-level(DC XX):[/i]
[i]7-level(DC XX):[/i]
[i]8-level(DC XX):[/i]
[i]9-level(DC XX):[/i]
[B]Age:[/B] 18 [B]Height:[/B] 6'4" [B]Weight:[/B] 250lb
[B]Eyes:[/B] black [B]Hair:[/B] black [B]Skin:[/B] dark
[B]Appearance:[/B] Krog is not pretty even among the half orc. Because of
his strength and appearance a lot of people think he is stupid, but a lot of his
enemy are often surprise by his quick thinking. Krog doesn't look mean and
doesn't project much. Even with his size he has problem getting the respect
he deserves. Krog is not well in society and prefer to live in the wilderness [B]
Background:[/B] Krog background is fairly simple. He was raised among a
orcish barbarian tribe. His mother is an orc and his father was a human who
died when he was very small. At 16 his mother died in a human raid against
his village. Having nothing in common with the other Orc he left to live in the
woods. He lived there for two years alone, until he met a group of
adventurer. Wanting to see some action and the other three in need of a
strong arm, he joined that group.
[B]Name:[/B] Tanya Greenfingers
[B]Class:[/B] Druid
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Ehlonna
[B]Str:[/B] 11 +0 [B]Level:[/B] 4 [B]XP:[/B] XXXX
[B]Dex:[/B] 10 +0 [B]BAB:[/B] +3 [B]HP:[/B] 28 (1d8+2\lvl)
[B]Con:[/B] 14 +2 [B]Grapple:[/B] +3 [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] --
[B]Wis:[/B] 18 +4 [B]Init:[/B] +0 [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 10 +0 [B]ACP:[/B] -3
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +0 +0 +0 +0 +1 14
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +2 +0 6
[B]Ref:[/B] 1 +0 +0 6
[B]Will:[/B] 4 +4 +0 8
[B]Weapon Attack Damage Critical[/B]
Schimtar +3 1d6 18-20x2
[B]Languages:[/B] Common Druidic Elven Sylvan
[B]Abilities:[/B]
- Wolf Animal Companion
- Nature Sense (+2 knowledge (nature), Survival checks)
- Wild Empathy
- Woodland Stride
- Trackless Step
- Resist Natures Lure
[B]Feats:[/B]
- Augment Summoning - Summons get +4 enhancement bonus to STR and
CON for duration of spell
- Spell Focus (Conjuration) - +1 bonus to save DC on conjuration spells
- Eschew Materials - Does not need components that cost less then 1 gp
[B]Skill Points:[/B] 7/lvl [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Concentration 7 2 0 9
Spellcraft 4 2 0 6
Handle Animal 7 0 0 7
Listen 5 4 0 9
Ride 4 2 2 6
Move Silently 7 0 0 7
Knowledge (Nature) 7 4 4 15
Survival 7 4 2 13(15 aboveground natural)
[B]Equipment: Cost Weight[/B]
Ring Of Sustenance 2500 GP --
Bracers of Armor +1 1000 GP 1 LBS
Hide Armour (+3 AC) 15 GP 25 LBS
Schimtar 10 GP 4 LBS
Wand of Summon Monster 1 750 GP *
Wand of Cure Light Wounds 750 GP *
Scroll Case 1 GP .5 LBS
4 scrolls Magic Fang 100 GP --
4 scrolls Produce Flame 100 GP --
Holly and Mistletoe -- --
Backpack 2 GP 2 LBS
5 Torches 5 CP 5 LBS
Light Horse 75 GP
Bit & Bridle 2 GP 1 LBS
Saddle, Riding 10 GP 30 LBS
Saddle Bags 4 GP 8 LBS
Five Days Feed 2.5 SP 50 LBS
* One ounce each
[B]Total Weight:[/B] 37.7 lbs [B]Money:[/B] 91gp 0sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 0-38 39-76 77-115 230 575
[b](Druid) Spell DC:[/b] 10 + 4 + Spell Level
[b](Druid) Spells Per Day:[/b] 5/4/3/0/0/0/0/0/0/0
[b](Druid) Spells Prepared:[/b]
[i]0-level(DC 14):[/i]
Detect Magic
Detect Magic
Read Magic
Light
Light
[i]1-level(DC 15):[/i]
Entangle
Entangle
Longstrider
Faerie Fire
[i]2-level(DC 16):[/i]
Flaming Sphere
Flaming Sphere
Barkskin
[i]3-level(DC 17):[/i]
[i]4-level(DC 18):[/i]
[i]5-level(DC 19):[/i]
[i]6-level(DC 20):[/i]
[i]7-level(DC 21):[/i]
[i]8-level(DC 22):[/i]
[i]9-level(DC 23):[/i]
[B]Age:[/B] 19
[B]Height:[/B] 5'
[B]Weight:[/B] 101lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Raven Black
[B]Skin:[/B] Dusky
[B]Animal Companion[/B]
[I]Pads Quietly Over Snow AKA Pads[/I]
Medium Animal - Wolf
[B]Hit dice:[/B] 2d8+1
[B]Initiative:[/B] +2
[B]Speed:[/B] 50'
[B]Armour Class:[/B] 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
[B]Base Attack/Grapple:[/B] +1/+2
[B]Attack:[/B] Bite +3 melee (1d6+1)
[B]Full Attack:[/B] Bite +3 melee (1d6+1)
[B]Space/Reach:[/B] 5 ft./5 ft.
[B]Special Attacks:[/B] Trip
[B]Special Qualities:[/B] Low-light vision, scent
[B]Saves:[/B] Fort +5, Ref +5, Will +1
[B]Abilities:[/B] Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
[B]Skills:[/B] Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
[B]Feats:[/B] Track, Weapon Focus (bite)
[I]Trip (Ex)[/I]
A wolf that hits with a bite attack can attempt to trip the opponent
(+1 check modifier) as a free action without making a touch attack
or provoking an attack of opportunity. If the attempt fails, the
opponent cannot react to trip the wolf.
Skills
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.
[B]Name:[/B] Wystan deValera
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] The Mother/Nature
[B]Str:[/B] 10 +0 [B]Level:[/B] 4 [B]XP:[/B] XXXX
[B]Dex:[/B] 17 +3 [B]BAB:[/B] +3 [B]HP:[/B] XXX (XdX+XX)
[B]Con:[/B] 12 +1 [B]Grapple:[/B] +3 [B]Current HP:[/B] XX/XXXX
[B]Int:[/B] 13 +1 [B]Speed:[/B] 30' [B]Spell Res:[/B] NA
[B]Wis:[/B] 11 +0 [B]Init:[/B] +3 [B]Spell Failure:[/B] NA%
[B]Cha:[/B] 13 +1 [B]ACP:[/B] -X
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +0 +3 +0 +1 +0 XX
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 17
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +1 +2
[B]Ref:[/B] 4 +3 +7
[B]Will:[/B] 1 +0 +1
[B]Weapon Attack Damage Critical[/B]
Masterwork Rapier +7 1d6 18-20x2
Masterwork Dagger +7(M/R) 1d4 19-20x2
[B]Languages:[/B] Common
[B]Abilities:[/B]
Improved Evasion
Sneak Attack (2d6)
Trap Sense
Trapfinding
Uncanny Dodge
[B]Feats:[/B]
Dodge
Mobility
Weapon Finesse
[B]Skill Points:[/B] 70 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Appraise 4 +1 +5
Balance 2 +3 +5
Bluff 2 +1 +3
Climb 1 +0 +1
Concentration 0 +1 +1
Decipher Script 2 +1 +3
Diplomacy 0 +1 +1
Disable Device 7 +1 +8
Disguise 0 +1 +1
Escape Artist 0 +3 +3
Forgery 0 +1 +1
Gather Information 4 +1 +5
Heal 0 +0 +0
Hide 4 +3 +7
Intimidate 1 +1 +2
Jump 2 +0 +2
Listen 2 +0 +2
Move Silently 4 +3 +7
Open Lock 7 +3 +10
Perform, Dance 2 +1 +3
Ride 0 +3 +3
Search 4 +1 +5
Sense Motive 0 +0 +0
Sleight of Hand 4 +3 +7
Spot 4 +0 +4
Survival 0 +0 +0
Swim 2 +0 +2
Tumble 4 +3 +7
Use Magic Device 6 +1 +7
Use Rope 2 +3 +2 +7
[B]Equipment: Cost Weight[/B]
Masterwork leather 160gp 25.0lb
Masterwork Rapier 320gp 2.0lb
Masterwork Dagger 302gp 1.0lb
Thieves Tools 30gp 1.0lb
Travellers Outfit 1gp N/Alb
Ring of Sustenance 2500gp N/Alb
Amulet of Nat. Armor +1 2000gp N/Alb
[B]Total Weight:[/B] 29lb [B]Money:[/B] 87gp 00sp 00cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 34 67 100 200 500
[B]Age:[/B] 24
[B]Height:[/B] 5'10"
[B]Weight:[/B] 164lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Red
[B]Skin:[/B] Ruddy Caucasian
[B]Appearance:[/B] Moderately tall male, not too heavy and not too bad looking, he has an air about him that seems to say that he knows what he is doing. He always seems to wear a smile and seems to be constantly on the move.
[B]Background:[/B] Raised as the youngest of 5, Wystan sought to distance himself from his twin Mistan in the way that he lived. At the age of 15 he decided to leave home to follow the rumors that his father was not the man that he knows but a 1/2 Fae gypsy. He travels from town to town seeking information and was pointed towards Hommelette at a recent village.
[B]Name:[/B] Jerrick Brewer [B]Class:[/B] Fighter/Paladin [B]Race:[/B] Human [B]Size:[/B] Medium
[B]Gender:[/B] Male [B]Alignment:[/B] LG [B]Deity:[/B] Raziel
[B]Str:[/B] 16 +3 [B]Level:[/B] 1/3 [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +4 [B]HP:[/B] 36 (4d10+12)
[B]Con:[/B] 14 +2 [B]Grapple:[/B] +7 [B]Current HP:[/B] 36/36
[B]Int:[/B] 10 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] --
[B]Wis:[/B] 14 +2 [B]Init:[/B] +2 [B]Spell Failure:[/B] 0%
[B]Cha:[/B] 14 +2 [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +0 +2 +0 +0 +0 17
[B]Touch:[/B] 17 [B]Flatfooted:[/B] 15
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 5 +2 +2 +9 (+13 vs. Poisons)
[B]Ref:[/B] 1 +2 +2 +5
[B]Will:[/B] 1 +2 +2 +5
[B]Weapon Attack Damage Critical[/B]
Unarmed Strike +8 1d4+4 20/x2
[B]Languages:[/B] Common
[B]Abilities:[/B] Smite Evil 3/day (+2 to hit, +3 damage), Aura of Courage, Detect
Evil, Aura of Good, Divine Health, Divine Grace, 1 bonus fighter feat, 3
bonus exalted feats, Exalted Strike +1, Endure Elements, +5 Sacred bonus to
AC.
[B]Feats:[/B] Sacred Vow, Vow of Poverty, Improved Unarmed Strike*, Favored of the
Heavens (Raziel), Improved Toughness, Extra Smiting**, Vow of Abstinence**
*Fighter bonus feat.
** Exalted bonus feat
[B]Skill Points:[/B] 21 [B]Max Ranks:[/B] 7/3.5
[b]Skill Ranks Mod Misc Total[/b]
Intimidate 4 +2 +6
Gather Information 2(4cc) +2 +4
Knowledge: Religion 5(2cc) +0 +5
Diplomacy 3 +2 +2 +7
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] <76 76-153 154-230 460 1,150
[b]Paladin Spell DC:[/b] 10 + 2 + Spell Level [b]
Paladin Spells Per Day:[/b] 0/0/0/0
[b]Paladin Spells Prepared:[/b]
[i]1-level(DC 13):[/i]
[i]2-level(DC 14):[/i]
[i]3-level(DC 15):[/i]
[i]4-level(DC 16):[/i]
[B]Age:[/B] 33 [B]Height:[/B] 5'11" [B]Weight:[/B] 190lb [B]Eyes:[/B] Blue [B]Hair:[/B] Brown [B]Skin:[/B] Tanned
[B]Appearance:[/B] XXXX
[B]Background:[/B] XXXX
[B]Name:[/B] Hedwan
[B]Class:[/B] Illusionist
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Unknown
[B]Alignment:[/B] Neutral
[B]Deity:[/B]
[B]Str:[/B] 10 +0 [B]Level:[/B] 4 [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +2 [B]HP:[/B] 21 (4d4+8)
[B]Con:[/B] 14 +2 [B]Grapple:[/B] -2 [B]Current HP:[/B] 21/21
[B]Int:[/B] 19 +4 [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 8 -1 [B]Init:[/B] +2 [B]Spell Failure:[/B] -%
[B]Cha:[/B] 10 +0 [B]ACP:[/B] -0
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 +1 +0 +0 13
[B]Touch:[/B] 13 [B]Flatfooted:[/B] 11
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +2 +3
[B]Ref:[/B] 1 +2 +3
[B]Will:[/B] 4 -1 +3
[B]Weapon Attack Damage Critical[/B]
Light Crossbow +5 1d6 19-20x2
Club +3 1d4 20x2
Dagger +3 1d3 19-20x2
[B]Languages:[/B] Common, Gnome, Draconic, Abyssal, Infernal, Auran
[B]Abilities:[/B] Small, Low-light vision, +2 racial bonus vs. Illusions, +1 to DC
of Illusion spells, +1 to attack kobolds and goblinoids, +4 dodge bonus against
Giants, +2 racial bonus on Listen & Craft (alchemy), Spell-like abilities (1/day:
[i]speak with animals (burrowing only), dancing lights, ghost sound,
prestidigitation[/i]; Gnome Illusion Spells, Chains of Disbelief, Shadow Shaper,
Illusion Mastery, Banned schools: abjuration, necromancy
[B]Feats:[/B] Spell Focus: Illusion, Extend Spell
[B]Skill Points:[/B] 42 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Hide 7 +2 +4 +13
Spellcraft 7 +4 +11
Concentration 7 +2 +9
Knowledge (arcana) 3 +4 +7
Bluff 3 +0 +3
Disguise 3 +0 +3
Move Silently 3 +2 +5
[B]Equipment: Cost Weight[/B]
Light Crossbow 35gp 2lb
Quiver & 20 bolts 2gp 1lb
Club 0gp 1.5lb
Dagger 2gp .5lb
Adventurer's Outfit 0gp 2lb
Backpack 2gp .5lb
Bedroll 1sp 1.25lb
Trail Rations- 4 days 2gp 1lb
Waterskin 1gp 1lb
Belt Pouch 1gp -lb
Caltrops (2 bags) 2gp 2lb
Scroll Case 1gp .5lb
Ink, 1 vial 8gp -lb
Inkpens, 2 2sp -lb
Wizard's Spellbook 15gp 1.5lb
Spell Component Pouch, 2 10gp 2lb
Wand, Magic Missile 25chg 375gp -lb
Wand, Silent Image, 25chg 187.5gp -lb
Potions, Cure Light (2) 100gp -lb
Hat of Disguise 1800gp -lb
Scrolls/Spellbook Access + Writing Into Spellbook = 2850gp
Sleep 75gp -lb
Grease 75gp -lb
Disguise Self 75gp -lb
Enlarge Person 75gp -lb
Reduce Person 75gp -lb
Lantern Light 75gp -lb
Summon Monster II 200gp -lb
Hypnotic Pattern 200gp -lb
Blur 200gp -lb
Web 200gp -lb
Flaming Sphere 200gp -lb
Spider Climb 200gp -lb
Darkvision 200gp -lb
Knock 200gp -lb
Alter Self 200gp -lb
Scorching Ray 200gp -lb
See Invisibility 200gp -lb
Tasha's Hideous Laughter 200gp -lb
[B]Total Weight:[/B] 16.75lb [B]Money:[/B] 6gp 2sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24.75 49.5 74.25 148.5 371.25
[b](Illusionist) Spell DC:[/b] 10 + 4 + Spell Level
[b](Illusionist) Spells Per Day:[/b] 5/5/3/X/X/X/X/X/X/X
[b](Illusionist) Spells Prepared:[/b]
[i]0-level(DC 14):[/i] Silent Image*, Silent Image*, Ventriloquism*, Read
Magic, open slot
[i]1-level(DC 15):[/i] Minor Image*, Minor Image*, Mage Armor, Charm
Person, open slot
[i]2-level(DC 16):[/i] Major Image*, Invisibility*, open slot
[b](Gnome) Spell-like Abilities:[/b]
[i]1/day (DC 14):[/i] Speak with Animals, Dancing Lights, Ghost Sound*,
Prestidigitation
[b](Illusionist) Spells Known:[/b]
[i]0-level(DC 14):[/i] All, Silent Image*, Ventriloquism*
[i]1-level(DC 15):[/i] Magic Missile, Mage Armor, Burning Hands, Identify,
Seething Eye Bane (BoVD), Minor Image*, Leomund's Trap*, Bestow Wound (BoVD), Charm
Person, Sleep, Grease, Disguise Self*, Enlarge Person, Reduce Person,
Lantern Light (BoED)
[i]2-level(DC 16):[/i] Major Image*, Invisibility*, Mirror Image*, Melf's Acid
Arrow, Entice Gift (BoVD & Draco), Summon Monster II, Hypnotic Pattern*, Blur*, Web,
Flaming Sphere, Spider Climb, Darkvision, Knock, Alter Self, Scorching Ray,
See Invisibility, Tashas Hideous Laughter
*Illusion spell (spell mastery, +2 DC)
[B]Age:[/B] 77
[B]Height:[/B] 3'6"
[B]Weight:[/B] 46lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned
[B]Name:[/B] Brar Rangul
[B]Class:[/B] Druid
[B]Race:[/B] Forest Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] Nature
[B]Str:[/B] 10 +0 [B]Level:[/B] 4 [B]XP:[/B] 6000
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +3 [B]HP:[/B] 24 (4d8+4)
[B]Con:[/B] 13 +1 [B]Grapple:[/B] -1 [B]Current HP:[/B] 24/24
[B]Int:[/B] 12 +1 [B]Speed:[/B] 20' [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4 [B]Init:[/B] +2 [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 10 +0 [B]ACP:[/B] -1
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +3 +0 +2 +1 +0 +1 17
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 15
[B]Base Mod Total[/B]
[B]Fort:[/B] 4 +1 +5
[B]Ref:[/B] 1 +2 +3
[B]Will:[/B] 4 +4 +8
[B]Weapon Attack Damage Critical[/B]
Quarterstaff +4 1d4+0 X2
Dart +6 1d3+0 X2
[B]Languages:[/B] Common, Druidic, Gnome, Elven, Sylvan, Forest animal
[B]Abilities:[/B]
Class ability's:
-Animal companion (badger)
-Nature sense
-Wild empathy
-Woodland stride
-Trackless step
-Resist natures lure
Gnome traits:
-Low-light vision
-+1 bonus on attack rolls against kobolds, goblinoids, orcs, reptilian humanoids
-+2 bonus on saving throws against illusions.
-+4 bonus to Armor Class against creatures of the giant type
-+4 bonus on Hide checks, which improves to +8 in a wooded area
-+2 bonus on Listen checks.
-+2 bonus on Craft (alchemy) checks.
1/day—dancing lights, ghost sound, prestidigitation.
Caster level 1st; save DC 10
[B]Feats:[/B] Extend spell, Track, Point blank shot
[B]Skill Points:[/B] 35 [B]Max Ranks:[/B] 7/3
[B]Skills Ranks Mod Misc Total[/B]
Concentration 5 +1 +0 +6
Heal 5 +4 +0 +9
Knowledge (nature) 5 +1 +0 +6
Listen 4 +4 +2 +10
Spellcraft 5 +1 +0 +6
Survival 5 +4 +0 +9
Swim 6 +0 +0 +6
[B]Equipment: Cost Weight[/B]
Quarterstaff 0 2lb
Darts (x10) 5gp 2lb
Studded leather 25gp 10lb
Bedroll 1sp 1 1/4lb
Block&tackle 5gp 5lb
Fishhooks (x10) 1gp -
Flint&steel 1gp -
Day's trail rations (x2) 1gp 1/2lb
Silk rope 10gp 5lb
Sewing needle 1sp -
Tent 20gp 5lb
Waterskin 1gp 1lb
Healers kit 50gp 1lb
Explorers outfit 10gp 2lb
Handy Haversack 2000gp 5lb
Ring of protection 2000gp -
Pearl of power 1st 1000gp -
Antitoxin (x2) 100gp -
Everburning torch 110gp 1lb
Sunrod (x2) 4gp 2lb
Thunderstone 30gp 1lb
[B]Total Weight:[/B] 19lb [B]Money:[/B] 26gp 8sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24.7 49.5 75 150 375
[b](Druid) Spell DC:[/b] 14+ Spell Level
[b](Druid) Spells Per Day:[/b] 5/4/3
[b](Druid) Spells Prepared:[/b]
[i]0-level(DC 14):[/i] Creat water (x2), detect magic (x2), read magic
[i]1-level(DC 15):[/i] 1st- Cure light wounds, Entangle, Obscuring mist, Shillelagh
[i]2-level(DC 16):[/i] Bears endurance, bull's strength, Flaming sphere
[B]Age:[/B] 70
[B]Height:[/B] 2'3"
[B]Weight:[/B] 42lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light brown
[B]Skin:[/B] Grey-green
[B]Appearance:[/B]
Brar has grey-green skin and light brown hair that he keeps tied back Brar
generally wears leather breech's a white shirt with a leather vest and a
green cloak.
[B]Background:[/B]
Brar Rangul's parents were rich gnomish merchants. Brar was seperated from
his parents when their caravan was attacked, Brar was found by a druid
in the forest. The druid took him in and taught him the way's of the forest.
He left the druid after several years and has been wondering ever since.
Brar remembers nothing of his former life but he is wondering in hopes of
one day finding his parents or confirming their death.
[B]Animal companion: [/B]
Kali (badger)
Small Animal
Hit Dice: 3d8+6 (18 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
AC: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14
BA/Grap: +2/–3
Attack: Claw +7 melee (1d2–1)
Full Attack: 2 claws +7 melee (1d2–1) and bite +2 melee (1d3–1)
Space/Reach: 5 ft./5 ft.
SA: Rage
SQ: Low-light vision, scent, Evasion
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 9, Dex 18, Con 15, Int 2, Wis 12, Cha 6
Skills: Escape Artist +7, Listen +3, Spot +3
Feats: TrackB, Weapon Finesse
[B]Name:[/B] Caine ra'Silius ibn Mecheb ibn Uwethreel
[B]Class:[/B] Bard 4
[B]Race:[/B] Human
[B]Size:[/B] medium
[B]Gender:[/B] male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] spirits... animism
[B]Str:[/B] 16 +3 [B]Level:[/B] 4 [B]XP:[/B] XXXX
[B]Dex:[/B] 16 +3 [B]BAB:[/B] +3 [B]HP:[/B] 23 (6+3d6+4)
[B]Con:[/B] 13 +1 [B]Grapple:[/B] +6 [B]Current HP:[/B] [COLOR=DarkOrange][b]23[/b][/COLOR] (0 Subdual)
[B]Int:[/B] 10 +0 [B]Speed:[/B] 30' [B]Spell Res:[/B] n/a
[B]Wis:[/B] 8 -1 [B]Init:[/B] +7 [B]Spell Failure:[/B] 5%
[B]Cha:[/B] 15 +2 [B]ACP:[/B] -1
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +1 +3 +0 +0 +1 20
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 16
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +1 +1 +3
[B]Ref:[/B] 4 +3 +1 +8
[B]Will:[/B] 4 -1 +1 +4
[B]Weapon Attack Damage Critical[/B]
MW Scimitar +7 1d6+3 18-20/x2 S
Club +6 1d6+3 20-20/x2 B
Dagger +6 1d4+3 19-20/x2 P
Shortbow +6 1d6 20-20/x3 P
[B]Languages:[/B] Common,
[B]Abilities:[/B] Bardic music 4/day, bardic knowledge +4, countersong, fascinate,
inspire courage +1, inspire competance Proficient with simple weapons, plus the scimitar,
rapier, sap, short sword, shortbow, and whip, Light Armors and Shields (except tower
shields).
[B]Feats:[/B] Improved Initiative, Weapon Focus: Scimitar, Magic Aptitude,
[B]Skill Points:[/B] 49 [B]Max Ranks:[/B] 7/3
[B]Skills Ranks Mod Misc Total[/B]
Performance (singing) 7 +2 +9
Bluff 5 +2 +7
Concentration 7 +1 +8
Diplomacy 5 +2 +2 +9
Gather Information 5 +2 +7
Tumble 6 +3 +9
Use Magic Device 5 +2 +2 +9
Disguise 4 +2 +2 +6
Spellcraft 4 +0 +2 +6
[B]Equipment: Cost Weight[/B] 5400gp
MW Scimitar 315gp 4lb
Dagger 2gp 1lb
Cudgel (club) 0gp 3lb
Shortbow 30gp 2lb
Hip Quiver --gp --lb
(50) Arrows 25sp 6.5lb
+1 Chain Shirt 1250gp 25lb
Ring of Protection +1 2000gp --lb
Earring of Resistance +1 1000gp -2oz (takes up headband slot)
Wand of Cure Light Wounds 375gp 2oz (45 charges- cmd: "by the sacred winds of Salot")
Ioun, Dull Gray Sphere 155gp --lb enchanted w/ continual flame
Chalk 1cp --lb
Pouch of Spell Componants 5gp 2lb
(4) Belt Pouches 4gp 2lb
Courtier's Outfit 30gp 6lb
(2) Oil of Magic Weapon 100gp 4oz
Light Wooden Shield 3gp 5lb
[B]Total Weight:[/B] 54.8lb [B]Money:[/B] 117gp 100sp 10cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 460 1,150
[b]Bard Spell DC:[/b] 10 + 2 + Spell Level
[b]Bard Spells Per Day:[/b] 4/3/1/-/-/-/-/-/-/-
[b]Bard Spells Known:[/b]
[i]0-level(DC 12):[/i] Read Magic, Mage Hand, Lullaby, Detect Magic,
Dancing Lights, Presdigitation
[i]1-level(DC 13):[/i] Alarm, Hideous Laughter, Grease
[i]2-level(DC 14):[/i] Summon Swarm, Sound Burst,
[i]3-level(DC 15):[/i]
[i]4-level(DC 16):[/i]
[i]5-level(DC 17):[/i]
[i]6-level(DC 18):[/i]
[i]7-level(DC 19):[/i]
[i]8-level(DC 20):[/i]
[i]9-level(DC 21):[/i]
[B]Age:[/B] 26
[B]Height:[/B] 5'11"
[B]Weight:[/B] 183lb
[B]Eyes:[/B] golden-brown
[B]Hair:[/B] ash gray-white; shoulder length & tied back with a crimson scarf
[B]Skin:[/B] tawny gold
[B]Appearance:[/B] Caine ties his long shoulder-length hair back in a vivid red scarf.
Caine wears a custom-made scarlet red-leather covered chain shirt cut to reveal his
pecs and well muscled arms. He tends to wear golden bands set with rubies (actually,
it's brass set with red glass, but in the dim light of a tavern, not many can tell) on his
upper arms and black leather bracers (his dagger is usually sheathed in the left one).
Gray comfortable breeches, weapon sheathes, a hip quiver, heavy belt w/ numerous
pouch attachments and black hob-nailed boots completes his getup.
[B]Background:[/B] In his hometown, it was whispered that Kane shared Efreeti-blood.
His exotic looks and outgoing personality (not to mention is rather athletic physique)
won him a LOT of attention with the ladies and generally made like pretty easy for him
(being the 8th son of a wealthy, landed merchant didn't hurt either).
As a result of his easy life and affable nature, he didn't really dedicate himself to any
one thing. And being such a minor son, he was never pushed to develop his mind.
Instead, he was free to do much as he would choose.
His carefree, laid back manner won him lots of friends down at the taverns, where
he'd often "slum-it". During one of his excursions, he got shanghai'd and pressed into
service with a roving mercenary company. The mercenary captain was about ready
to sell the lout to a passing pleasure slaver when he heard the boy singing to himself
while walking around camp one night.
Over the past few years he's taken part in numerous wars. Both the skill of his sword
arm and his beautiful voice have made him welcome additions to nearly any mercanry
company or adventuring band he's run across. He's still not certain how he will get
home (or indeed, which direction home lies), but he's a pragmatist at heart, and knows
that there really wasn't much for him there.