Wulf Ratbane
Adventurer
Nail said:Sure, but the basis for opposition to this new feat is that a feat should not be used to balance melee vs. ranged combat.
Actually, my opposition to the feat (despite the fact that any automatic success is inherently unbalanced-- not to be confused with unbalancing-- and incongruous with the existing d20 ruleset) was, is, and ever shall be verisimilitude. (Yeah, some of you don't like the word... Too bad.)
Anything "automatic" changes the REALITY of the game world. It completely changes the perceptions and experience of the people who live in that world.
Objects fall due to gravity. This is automatic. This makes sense. It is consistent with the real world. It is internally consistent in the game world.
Low level humans, fighters, rogues, monks, what have you, should not automatically bat away an arrow or crossbow bolt every time you shoot one at them, regardless of how good a shot you are.
Should it be possible for someone to do this? Sure.
Should it be a universal constant? No.
In the massive Gnomish physics textbooks of Faerun, I do not expect to see the Theory of Deflect Arrows codified right next to the other constants of the universe.
But speaking again in terms of game design and balance, it is a lazy, stupid, clunky "fix" to a problem that Andy Collins can't even seem to define-- and when he does get close to defining the problem, it raises serious doubts about his intentions in addition to the doubts we already have about the solution that was implemented.
Wulf