Shin Okada
Explorer
Game mechanic wise, unless a PC choosing some classes or feats which need one to be good aligned, being neutral is much better.
In most adventures, many opponents are evil aligned and thus adventures often meet anti-good attacks such as Unholy Blight or Smite Good. On the other hand, neutral PCs can still use powerful anti-evil spells and magic items (such as Protection from Evil or magic weapons with Holy property).
I see more players choose xx--neutral for power gaming than the players whom choose XX-good for the same reason.
So, I want to reward good-aligned PCs. Other than story-based reward (say, good-aligned patrons tend to be more generous to good PCs), what kind of rewards can be given? Say, good-specific items, services and such.
In most adventures, many opponents are evil aligned and thus adventures often meet anti-good attacks such as Unholy Blight or Smite Good. On the other hand, neutral PCs can still use powerful anti-evil spells and magic items (such as Protection from Evil or magic weapons with Holy property).
I see more players choose xx--neutral for power gaming than the players whom choose XX-good for the same reason.
So, I want to reward good-aligned PCs. Other than story-based reward (say, good-aligned patrons tend to be more generous to good PCs), what kind of rewards can be given? Say, good-specific items, services and such.