Robin D Laws' 7 player-types. Which are you?

bloodymage

House Ruler
As a player, tactician, storyteller and generalist (as opposed to "specialist").

As a DM, everything but casual. The sig with the wink says it all!
 

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bondetamp

First Post
I find some of the archetypes odd and limited. While I agree a little with most of them, I think that they are a bit to narrow, leaving many player types between two chairs.

For example:

Buttkicker

The BK likes combat. As long as there is a battle (or three) in a session he is happy. Gets bored fast if people role-plays too much.

Why only combat? Wouldn't a V:tM player whose Ventrue character has five dots in Manipulation and Subterfuge be just as much of a "buttkicker"? I think this player archetype is one that prefers one type of character interaction, makes a character that excels in that one type of character interaction and who (understandably) gets bored when the game focuses on some other type of character interaction. Combat is the most typical and probably the most common, but I can't find any reason to single combat lovers out as a separate cathegory.

Storyteller

The ST likes to emulate fiction. The more the game resembles a TV-series or a movie the better. The structure is what matters (not whether you play Buffy or StarTrek). STs enjoy an adventure with a beginning, a middle and an end with a red thread running through it all.

I find this cathegory to be something of an odd bird. I mean, sure, if playing Star Wars, then some emulation of the Star Wars stories, or at least the Star Wars dramaturgy would probably be welcome. Still I can't help but feel that the cathegory would be better if one used just the last sentence, cutting the rest.

I'm probably a Specialist first and foremost, with a bit of Method Actor and Storyteller mixed in. :)
 

Frosty

First Post
Re: Re: Robin D Laws' 7 player-types. Which are you?

bondetamp said:
I find some of the archetypes odd and limited. While I agree a little with most of them, I think that they are a bit to narrow, leaving many player types between two chairs.

For example:



Why only combat? Wouldn't a V:tM player whose Ventrue character has five dots in Manipulation and Subterfuge be just as much of a "buttkicker"? I think this player archetype is one that prefers one type of character interaction, makes a character that excels in that one type of character interaction and who (understandably) gets bored when the game focuses on some other type of character interaction. Combat is the most typical and probably the most common, but I can't find any reason to single combat lovers out as a separate cathegory.



I find this cathegory to be something of an odd bird. I mean, sure, if playing Star Wars, then some emulation of the Star Wars stories, or at least the Star Wars dramaturgy would probably be welcome. Still I can't help but feel that the cathegory would be better if one used just the last sentence, cutting the rest.

I'm probably a Specialist first and foremost, with a bit of Method Actor and Storyteller mixed in. :)

A buttkicker is a buttkicker even in V:tm. I guess the clan of choice would be Brujah rather than Ventrue. I got the impression from reading the book that buttkickers relishes in combat and that's it. Your Ventrue is more akin to a power gamer, I guess.

I guess my description of Storyteller could have been better. The St loves structure and expects a story to unfold. The St likes a big climax in the end such as the destruction of the Death Star. (The Tactician would rather infiltrate an R2-unit/smart-bomb to the Death Star rather than actually flying there in small fighters.)

What kind of specialist are you, Bondetamp?

I recommend the book even though the player types are a bit limited. The types work well on an abstract level I think. Even though it's tricky to pinpoint yourself.
 



Tonguez

A suffusion of yellow
Method Actor/Tactician/Specialist*/PrC: Pseudo-Anthropologist

Specialist on Character Background rather than Class although I do play a lot of Rogues:)
 



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