Knightfall
World of Kulan DM
Forked from: Which of these old school modules are worth getting?
Round Two!
Same as before...
What I'm looking for is to find out which of the 10 modules listed in the poll would be easiest to incorporate into a homebrewed world.
What are these modules' strengths and what are their weaknesses? How hard would they be to convert to v.3.5, based on your personal experiences?
The ones I own: B4 The Lost City, B6 The Veiled Society, C1 The Hidden Shrine of Tamoachan, C2 The Ghost Tower of Inverness, I1 Dwellers of the Forbidden City, N1 Against the Cult of the Reptile God (*), T1-4 Temple of Elemental Evil, WG4 The Forgotten Temple of Tharizdun (*), WGR1 Greyhawk Ruins, and X1 The Isle of Dread. *I just bought these two modules (Feb27).
The modules from the first thread that I'm seriously considering getting based on the advice I received: I2 Tomb of the Lizard King and X8 Drums on Fire Mountain.
Knightfall said:Okay, I'm thinking about getting a few of the older D&D modules to incorporate them into my World of Kulan campaign world...
Round Two!
Same as before...
What I'm looking for is to find out which of the 10 modules listed in the poll would be easiest to incorporate into a homebrewed world.
What are these modules' strengths and what are their weaknesses? How hard would they be to convert to v.3.5, based on your personal experiences?
The ones I own: B4 The Lost City, B6 The Veiled Society, C1 The Hidden Shrine of Tamoachan, C2 The Ghost Tower of Inverness, I1 Dwellers of the Forbidden City, N1 Against the Cult of the Reptile God (*), T1-4 Temple of Elemental Evil, WG4 The Forgotten Temple of Tharizdun (*), WGR1 Greyhawk Ruins, and X1 The Isle of Dread. *I just bought these two modules (Feb27).
The modules from the first thread that I'm seriously considering getting based on the advice I received: I2 Tomb of the Lizard King and X8 Drums on Fire Mountain.
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