Andor
First Post
Rystil Arden said:I completely understand where you're coming from, since I was going completely opposite direction here (I was trying to make the Kohl'Tass more accessible). Also, the 1st-level Kohl'Tass druid entering Eyros would be a cool roleplaying opportunity, in my opinion. The difficulties imposed by their outsider status would be cancelled out by the benefits of their high regard (they might have offers for hire as a horticulturist from big aristocratic families, but they would still have trouble fitting in), and they would have to have a good roleplaying reason to leave their lands to begin with. In my mind, this is an excellent way to have a low-level campaign where the PCs can matter, but ultimately it should of course be left up to DM taste whether or not to allow 1st-level Kohl'Tass as PCs. Oh, and lizardmen have a level adjustment of +1 and two racial hit dice, but going that route makes them bad at being druids, as you noted before (there's really no easy answer except fiating the Kohl'Tass as NPC-only, but I'd like to leave a druidic race open to PC selection, if rare).
OK, I see where you're going. Sounds like the kind of pro/con discussion that goes in a sidebar of a GM section of a world book. Someboby take note in case this ever gets put together and published.
+1 LA indeed, that's what I get for not looking it up before I post.
As far as the slow advancment of Lizardmen druids we only need to make a small campaign specific change to make Elder True Kohl'Tass Druids truly and utterly terrifying. To wit: If a dead True Kohl'Tass is brought back their ancestral hatching ground before they are reincarnated then they will always reincarnate as True Kohl'Tass. The big trick is this, Reincarnation is the only 'bring them back from death' spell that resets the age clock. IE: A druid can live forever if they keep getting reincarnated. So a druid only has to make two levels in each lifetime to keep advancing down the ages. Plus reincarnated creatures keep their old mental stats, and can keep accumulating Age bonuses from each life....
Probably we should limit this to a small ruling druidic council of somewhere between 10 and 50 True Koh'Tass but those are probably, as individuals, the most powerfull beings on the planet except possibly for Alivia and a few of her ilk.