Here's the second of the major foreign gladiators, D'achao the Bronze, whose description is rather long..... Some DMs may prefer to run him as a pure warrior, changing out his sorcerer level for another ranger level and swapping his cleric levels for fighter levels.....
D'achao'himat'echet Uramao'tetcatlan, O'hoa'ti Bloodspell Zealot
Medium Humanoid (Human), Ranger 1/Barbarian 2/Sorcerer 1/Cleric 4/Fighter 2
Hit Dice: 1d8+2d12+1d4+4d8+2d10+40 (92 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +3 armor, +1 natural armor),
touch 12, flat-footed 14
Base Attack/Grapple: +8/+17
Attack: Magic +1 copper dagger +14 melee (1d4+5/17-20); or
unarmed strike +13 melee (1d3+5); or melee touch +13 melee;
or magic +1 copper dagger +11 ranged (1d4+5/17-20)
Full Attack: Magic +1 copper dagger +14/+9 melee (1d4+5/17-20);
or unarmed strike +13/+8 melee (1d3+5); or melee touch +13/+8 melee
Face/Reach: 5 ft./5 ft.
Special Attacks: Favored enemy (humans), rage 1/day, spells,
spontaneous inflict spells, rebuke undead 4/day
Special Qualities: Chaotic aura, familiar, fast movement,
luck domain power 1/day, strength domain power 1/day,
uncanny dodge, wild empathy +1
Saves: Fort +16, Ref +5, Will +8
Abilities: Str 20, Dex 14, Con 18, Int 8, Wis 14, Cha 12
Skills: Climb +6, Craft (Primitive Weaponmaking) +7,
Craft (Primitive Armormaking) +7, Handle Animal +7
Intimidate +10, Knowledge (Religion) +2, Perform
(Chant) +2, Ride (Reptiles) +7, Speak Language
(Abyssal, Mo'ahhim) 2, Spellcraft +2, Survival +3
Feats: Improved Unarmed Strike, Improved Grapple,
Track, Power Attack, Skill Focus (Intimidate), Weapon
Focus (Dagger), Stunning Fist, Improved Critical (Dagger)
Organization: Solitary, duo (D'achao and Ikaido, or
D'achao and Kal'aj), or trio (D'achao, Kal'aj, and Ikaido)
Challenge Rating: 10
Alignment: Chaotic neutral
Description: D'achao the Bronze (as the crowds know him) is an O'hoa'ti bloodspell zealot, whose savage knife-fighting style and self-mutilation, not to mention copper dagger and wicker armor, speak volumes about his people's culture. From the hardly-known O'hoa'ti'neumas hordelands of the far, far east, D'achao'himat'echet is a towering reddish-bronze man of great muscle and little finesse. Though perhaps ruggedly handsome, D'achao's body is scarred in many places and apparently each scar is either from a battle-wound or self-inflicted as marking a kill by D'achao. Like all O'hoa'ti zealots his scalp is kept bald, and shows signs of rough shaving with crude implements. His forehead is marked with a strange scar shaped as some kind of symbol, as is the palm of each hand. D'achao rarely speaks and often seems agitated or terribly bored, while even in his calmer moments he seems to look at some people with a strange, inexplicably unsettling glint in his eyes. Maybe it's just his red eyes, but it seems to be more than that.
D'achao has an obvious dislike of Ikaido but seems to fight well enough in tandem with the Nientese sword-dancer. He also shows an obvious affinity for Kal'aj and does as she says, despite his enmity towards the other Lux Ex Oriente member Ikaido, and despite Kal'aj's apparent lack of interest in him. D'achao the Bronze fights with a crude copper dagger, etched with some foreign symbol, and he wears simple wicker armor, signs of his people's primitiveness, yet they seem reasonably effective against Eyrosian arms and armor. His fighting style is direct and brutal, utilizing his broad dagger for attacking, and his free hand for grappling and shoving. He carries two extra copper daggers sheathed in his wicker armor, but only as a reserve. However, what unnerves his opponents is that D'achao always starts a battle by cutting himself a shallow gash and wiping the blood across his copper blade and wicker armor. He chants in his people's primitive tongue the whole time as he ritually cuts himself and then even while fighting, and sometimes spatters his blood on opponents with a flick of his hand, which seems to harm or frighten them for some reason (besides the disgust). D'achao'himat'echet Uramao'tetcatlan is part of the gladiator trio known in Eyrdeyn as Lux Ex Oriente, "Light from the East," and his companions are Kal'aj'ash'nee the Mo'ahhi warrior-woman and Motoushi Ikaido the Nientese sword-dancer.
Strangely enough, despite his people's ways and his position as one of the O'hoa'ti barbarians' champions, D'achao the Bronze is not actually evil but rather more self-centered and temperamental. Though he enjoys combat and slaughter as much as any O'hoa'ti, he enjoys it more for the thrill and danger of battle, the excitement of victory and the chance to revel in his strength and power. He doesn't really desire to hurt and kill others, merely to fight them and test his mettle, challenge his strength, and perhaps accumulate even more strength in the process. He will fight to the death if his foe does not yield, but while he accepts surrender he will not offer it, rather instead expecting that the enemy will beg him for mercy first. At that point he will generously accept and help the defeated warrior off the battlefield safely, channeling the divine vigor of his faith to mend the worst wounds if he has that power left in him at the time. His scars remind him of every worthy warrior he has slain, so he might remember their valor and honor them in his daily prayers each noon, easing their journey through whatever follows life, so that they might sooner receive the honors and power they deserve in the afterlife. D'achao'himat'echet is a complicated barbarian.
D'achao believes largely in the idea that might makes right, but also believes that there is only so much to be gained from any activity, so pursuing something beyond the point of most reward is just plain wasteful and, in fact, disgraceful. Slaying an enemy will not make him stronger, so it serves him best to let them live and leave so he might have the chance to face them later when they can better challenge his strength, making him stronger that way. Thus he only kills when it seems necessary, and not when he's commanded to. Though his attitude borders on evil, D'achao holds no particular malice towards anyone and only truly desires two things, those being physical challenges and personal pride. Though he loves battle most of all, he also finds contentment in sport and exercise, and enjoys the accolades of others praising his might and prowess, because it affirms the validity of his pride and ego.
Despite his egotism, however, he rather despises the idea of interfering with other peoples' efforts towards glory and greatness. Though he doesn't mind killing or humiliating foes for the sake of his personal power, he would rather let them go about their own pursuits if mercy is an option, so they might achieve their greatest potential too. If they are worthy, he believes, they will ascend like him to whatever awaits great warriors in the afterlife. He does not believe that he is quite strong enough to know yet who deserves this honor and who does not, so he would rather not impede their progress unless they get in his way or anger him too much. His reckless abandon, ferocity, ill temper, total disregard for others' feelings or lives (expecting that they will survive and make do, if they are truly strong at heart), irrational desire to let chance decide everything, and ceaseless pursuit of both conflict and physical gratification make him far too chaotic to really be moral or amoral, as he just doesn't care.
Ironically, D'achao'himat'echet is only more loved by his people as a champion because of his half-heretical ideas about the O'hoa'ti faith. They are all chaotic individualists with raging egos, so as long as they're all fighting for personal gain and power, what does it matter how they interpret the faith? They just want to fight and conquer, breed and drink, revel and game. Even if they're fighting eachother, they still have a mutual understanding, odd for such a chaotic people as the O'hoa'ti hordes. D'achao is respected for his strength and ambition even amongst fellow bloodspell zealots, despite his personal interpretation of the barbarian faith. While he believes in the Hungry Gods of the Burning Heart in Sky's Jealous Embrace, D'achao puts more stock in the chaos of life and fate that resulted from the Greedy Gods' betrayal, when they stole from the once-Joyous Gods and gave Life's Radiant Heart to Cold Lord Sky. Thus, D'achao prays to the Burning Heart and its Hungry Gods each day at noon, and has faith in the teachings of the elder bloodmagi, but sees life as the ultimate test and thinks that gaining power in life will make him better able to fight beside the Hungry Gods to retrieve the Burning Heart. This seems rather haughty to his compatriots, but none doubt that if any warrior were to achieve such honor and power, it would be D'achao.
D'achao'himat'echet Uramao'tetcatlan is illiterate, and the only languages he speaks are Abyssal, O'hoa'ti, and Mo'ahhim. D'achao was required to learn the Abyssal tongue of demons, during his training and study as a bloodspell zealot, as it is the priestly and lordly tongue of the O'hoa'ti'neumas hordelands, for whatever reason. D'achao learned Mo'ahhim from a Mo'ahhi man, residing in the hordelands as an ambassador to the O'hoa'ti, when D'achao was selected to travel in foreign lands as a champion of his people. Then again, ambassadors to the hordelands do not last long, and are more like sacrifices to please the O'hoa'ti's supposed gods, who hunger for blood like the barbarians themselves hunger for flesh. O'hoa'ti are cannibalistic but only on certain days of religious significance to them, where they eat the forsaken and sacrifice blood to their ghastly deities, or whatever fell beings pose as such before them. Naturally the ambassadors are never told by their own leaders why they are needed so frequently, but Mo'ahhi men are considered fairly expendible in their own culture.
Important Notes: D'achao'himat'echet Uramao'tetcatlan wields a copper dagger with the Human Bane magic quality and a +1 enhancement bonus to attack and damage. However, he also carries two spare daggers sheathed in his wicker armor, and while they appear the same as his primary dagger, they are only of masterwork quality and have no magic. The Human Bane quality increases the magic dagger's enhancement bonus to attack and damage by +2 against humans, and deals an additional +2d6 damage to humans, but these situational bonuses are not factored into the statistics above. The blade of each dagger is wide like that of a broadsword, crudely hammered from copper, and crudely etched with a primitive symbol, so the copper daggers each suffer a -1 penalty on attack and damage rolls, factored into D'achao's statistics (note however that the statistics assume he uses his magic dagger, so reduce the total damage modifier by 1 when he resorts to a masterwork dagger). The Arms & Equipment Guide by Wizards of the Coast describes the penalties of stone, bronze, and bone weapons, and so might Complete Warrior too, so the penalties of bronze were used for copper lacking of a closer match, despite copper's inferiority to bronze alloys, so assume that the O'hoa'ti have access to high-quality copper in their homeland. The O'hoa'ti do not have the technology to smelt iron, bronze, or other ores, so can only use soft, raw metals found close to the surface, using their hammer-picks of stone, bone, or copper. With their lack of forging technology, they cannot produce better mining tools, nor refine ore, nor forge alloys, nor shape hard metals such as iron.
D'achao the Bronze wears wicker armor, with a +2 enhancement bonus to AC. Wicker armor can be found in the Arms & Equipment Guide by Wizards of the Coast, and possibly Complete Warrior. The wicker armor's check penalty is 0 normally, so masterwork doesn't further reduce it, thus the wicker armor doesn't interfere with athletics or the like. Besides his wicker armor, made of interwoven reeds, D'achao wears only a simple waistcloth, crude sandals, a thin shirt cut from some mammal's hide and sewn loosely closed on the sides, and similarly thin, crude mammal-hide leggings. The shirt and leggings are only worn with the wicker armor however, for comfort against the wicker's coarse reeds.
D'achao'himat'echet usually wears an Amulet of Natural Armor +1, making his skin tough like leather, though not quite as tough as his ensorcelled wicker armor. Outside of battle he carries two spell component pouches upon his leather belt, in addition to four additional pouches filled with the foci and reagents for his Augury cleric spell, sufficient to cast the Augury spell one hundred times. The tokens he uses as foci for Augury are small bone chips inscribed with rough, primitive symbols probably in the O'hoa'ti language. Besides his spell components, D'achao carries at his belt two waterskins and two pouches filled with rations. In battle he normally wears only his two normal spell component pouches on the belt, leaving the Augury components and other supplies elsewhere. D'achao'himat'echet Uramao'tetcatlan has the same amount of gear as the Dungeon Master's Guide suggests for 10th-level NPCs.
Since D'achao the Bronze has humans as his favored enemy, he receives a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when used against humans, and he deals +2 damage to humans with any weapon he wields, but these bonuses are not factored into his above statistics since they are situational. D'achao'himat'echet also possesses the uncanny dodge ability, so he retains his Dexterity bonus to AC even when caught flat-footed or stricken by an invisible attacker. He can enter a barbarian rage once per day, granting +4 Strength, +4 Constitution, +2 on Will saves, and -2 to Armor Class. His barbarian rage lasts up to 9 rounds, and fatigues him for the rest of the battle afterwards, so he only taps into this blood frenzy early in the last or toughest fight of the day.
Familiar: Named T'ou'ran, snake (tiny viper, master gets Alertness and +3 Bluff), 46 hit points, familiar's Intelligence is 6, +1 to familiar's natural armor, empathic link, familiar traits, improved evasion, share spells, familiar considered to have same number of hit dice as its master so its poison DC is 15.
Sorcerer Magic: D'achao knows the sorcerer spells Detect Magic, Message, Prestidigitation, Touch of Fatigue, Chill Touch, and Shield. He can cast 5 sorcerer spells per day of 0-level and 4 per day of 1st-level.
Cleric Magic: Rebukes and commands undead as a 4th-level cleric, up to 4 times per day, with +1 on turning checks and turning damage from his Charisma modifier. He does not usually have any undead under his control. D'achao has the Luck and Strength cleric domains. He casts spontaneous inflict spells. He can cast up to 5 cleric spells per day of 0-level, 4 per day of 1st-level, and 3 per day of 2nd-level, as well as 1 domain spell per day of 1st-level and 1 domain spell per day of 2nd-level. His cleric spells typically prepared are Cure Minor Wounds, Cure Minor Wounds, Guidance, Mending, Purify Food and Drink, Augury, Doom, Protection from Law, Shield of Faith, Enlarge Person (domain), Bull's Strength, Cure Moderate Wounds, Hold Person, and Aid (domain).
Combat Tactics: D'achao the Bronze fights simply and aggressively, as typical for an O'hoa'ti. However, he is not without a certain degree of cunning, he just prefers simple and direct means so as to better test his strength. He starts each battle with a little ritual, and continues his O'hoa'ti chant throughout the battle. He sometimes uses this to covertly cast spells on himself, but has just enough sense to know that he must be wary of the Eyrian arena masters catching him in the act, knowing that spells are illegal in the Eyrian arenas. When he does apply spells at the start of a fight, it's usually a Bull's Strength followed by an Aid, and if he has time enough he'll cast Shield of Faith and Protection from Law on himself as well. Outside the arenas, he usually casts Enlarge Person instead of Protection from Law, but he knows that many Eyrian warriors and gladiators are likely to be disciplined and trained by the Eyros military or the gladiator stables, so Protection from Law is usually a useful bit of added defense in Eyros. D'achao casts Shield only when he seems to face a tough opponent, and will only occasionally use his other spells for offense, preferring to rely on his personal strength when it comes to beating down a foe. His domain powers are reserved for finishing blows and decisive strikes, such as when trying to confirm a critical hit or avoid missing with an important attack, such as with Touch of Fatigue or Chill Touch or Inflict Moderate Wounds, which he often applies with an unarmed strike (knowing that his training in unarmed combat renders little need to worry about missing).
D'achao'himat'echet has keen battle instincts and makes careful use of his familiar, a tiny viper he calls T'ou'ran (though it's uncertain if this is the familiar's name or simply an O'hoa'ti word for viper). The man's power and experience lends itself to his familiar, making T'ou'ran arguably tougher and more combat-skilled than many young soldiers, despite both the master's and familiar's obviously-low intellects. T'ou'ran hides in its master's wicker armor, which is quite effective at hiding the puny snake twined about D'achao's left arm, and the snake is almost the same color as D'achao's dark bronze skin. The viper strikes when D'achao sends the empathic command, biting whomever D'achao is grappling at the time and then just as quickly slipping back into hiding. D'achao only employs the familiar's bite while he grapples a foe, making it nearly impossible for anyone to notice the snake's head snap out from under the wicker sleeve and then back in again, as D'achao uses his left hand for grabbing foes to engage in wrestling, using both his brute strength and his familiar's bite to win any grapple. D'achao likes to grapple briefly early on in a fight, and then disengage to wear down his opponent with normal attacks, then engaging in another grapple later, breaking away, and continuing to wear down his opponent as T'ou'ran's venom takes effect. After defeating a foe, D'achao will often wipe one of his daggers across the opponent's blood and simultaneously heal their bitemarks with a quick Cure Minor Wounds orison, to hide the signs of poisoning. Not even Kal'aj'ash'nee or Ikaido knows of the bloodspell zealot's familiar.
D'achao relies primarily on his knife-fighting style in most battles, along with occasional grapples, knowing that his magic dagger is potent and trusting in his long years of training and experience in employing the copper dagger, so effective now that he usually has little difficulty in gutting a foe. He is extremely familiar with the balance, weight, and edges of his personally-crafted daggers, always carefully maintaining them with a solid hammering-into-sharpness with whatever sturdy rock is at hand. D'achao has nearly mastered most knife-fighting methods of his people, and few O'hoa'ti are more skilled than he with a dagger. Though he crafts his own daggers and constructs his own armor, D'achao received blessings upon his current favorite dagger and armor from elder bloodmagi in O'hoa'ti'neumas, for his years of devotion and fighting for the O'hoa'ti bloodspell zealots. D'achao'himat'echet rarely throws any of his daggers, and almost never throws the magic dagger, preferring melee combat. If D'achao cannot seem to overcome a foe quickly with just his dagger, he'll start making heavy use of unarmed strikes as well, and more grappling.
Once he resorts to unarmed strikes amidst his dagger thrusts, D'achao prefers to use his Stunning Fist feat once each round to render the opponent more vulnerable. Often, when he uses Stunning Fist with an unarmed strike to stun the foe, his second attack of the round will be a dagger thrust, since his dagger is more potent (especially against humans), but not if he's using Power Attack at the time. He also likes to make heavy use of his Power Attack feat with unarmed strikes, since his daggers cannot benefit from Power Attack. Occasionally, he will use his Intimidate skill to demoralize a foe at the beginning of combat, particularly if the foe looks to be a bit weak. Usually, he will finish off an opponent with a Power Attack unarmed strike dealing nonlethal damage, then slay the unconscious foe if he must, but usually does not opt to slay them. When he fights alongside Kal'aj, Ikaido, or both, he usually resorts to grappling and unarmed strikes with Stunning Fist, making it significantly easier for his comrades to go all-out on the offensive and slaughter the opposition.