S@squ@tch's Against the Giants - Team Gold OOC - Recruiting

HolyMan

Thy wounds are healed!
And here's my fighter...

[sblock=Dregon Deepcutter]
[sblock=Game Info]
Race: Human
Class: Fighter
Level: 8
Experience: 28,000
Alignment: Chaotic Good
Languages: Common and Dwarven
Deity: ???[/sblock]
[sblock=Abilities]
STR: 20 +5 (10pts) +2 levels, +2 item
DEX: 12 +1 (04pts)
CON: 16 +3 (06ts) +2 item
INT: 12 +1 (04pts)
WIS: 11 +0 (03pts)
CHA: 13 +1 (05pts)[/sblock]
[sblock=Combat]
HP: 89 = [8d10 + 24] + 3 (feat)
AC: 24 = 10 + 9 (armor) + 4 (shield & feat) + 1 (DEX)
AC Touch: 15 = 10 + 1 (DEX) + 4 (shield & feat)
AC Flatfooted: 23 = 10 + 9 (armor) + 4 (shield & feat)
INIT: +1 = +1 (DEX)
BAB: +8/+3 = +8/+3 (FIGHTER)
Grapple: +13 = +8 (BAB) + 5 (STR)
Fort: +10 = +6 (base) + 3 (stat) + 1 (item)
Reflex: +4 = +2 (base) + 1 (stat) + 1 (item)
Will: +3 = +2 (base) + 0 (stat) + 1 (item)
Speed: 20'
Damage Reduction: N/A
Spell Resistance: N/A[/sblock]
[sblock=Weapon Stats]
Shatterspike(melee): +15 = +8 (BAB) + 5 (STR) + 1 (feat) + 1 (item) / DMG = 1d8+8(S), CRIT 17-20x2
Shatterspike(sunder): +19 = +8 (BAB) + 5 (STR) + 1 (feat) + 5 (item) / DMG = 1d8+9
Dagger(melee): +14 = +8 (BAB) + 5 (STR) + 1 (item) / DMG = 1d4+5(P or S), CRIT 19-20x2
Dagger(range): +10 = +8 (BAB) + 1 (DEX) + 1 (item) / DMG = 1d4+5(P or S), CRIT 19-20x2
Warhammer(melee): +14 = +8 (BAB) + 5 (STR) + 1 (item) / DMG = 1d8+6(B), CRIT x3[/sblock]
[sblock=Racial Traits]
* Medium - (no bonuses or penalties based on size)
* Normal speed - Base speed is 30 feet
* Bonus feat - chose Toughness
* Skilled - +4 skill points at 1st level, and +1 skill point whenever a level is gained
* Languages - Common [/sblock]
[sblock=Class Features]
* Bonus Feats - added at 1st level and every even level thereafter, may only chose "fighter feats" [/sblock]
[sblock=Feats]
Prof. with all simple weapons (fighter)
Prof. with all martial weapons (fighter)
Prof. with light, medium, and heavy armor (fighter)
Prof. with all shields, including tower shields(fighter)
Toughness (human bonus)
Shield Specialization (lvl1) - PHB2 pg.82
Weapon Focus-longsword (fighter bonus)
Power Attack (fighter lvl2)
Shield Ward (lvl3) - PHB2 pg.82
Weapon Specialization (fighter lvl4)
Improved Sunder (lvl6)
Lunging Strike (fighter lvl6) - PHB2 pg.80
Improved Critical:longsword (fighter lvl8)
[/sblock]
[sblock=Skills]
Skill Points: 48
Skill points/level: 4 = 2 (fighter) + 1 (INT) + 1 (human)
Bonuses: x4 at 1st lvl; + 4 human bonus at 1st lvl
Max Ranks: 11/5.5 ACP: -6
Code:
Skills                   Ranks Mod  Misc ACP  Total
Appraise[Int]             0    +1              +1 
Balance[Dex]              0    +1        -6    -5
Bluff[Cha]                0    +1              +1
[COLOR=yellow]Climb[Str][/COLOR]                6    +5        -6    +5
Concentration[Con]        0    +3              +3
[COLOR=yellow]Craft(sculpting)[Int][/COLOR]     5    +1              +6
Decipher Script[Int]      0    +1              na
Diplomacy[Cha]            0    +1              +1            
Disguise[Cha]             0    +1              +1           
Escape Artist[Dex]        0    +1        -6    -5
Forgery[Int]              0    +1              +1
Gather Information[Cha]   0    +1              +1
[COLOR=yellow]Handle Animal[Cha][/COLOR]        0    +1              na
Heal[Wis]                 0    +0              +0
Hide[Dex]                 0    +1        -6    -5                               
[COLOR=yellow]Intimidate[Cha][/COLOR]           4    +1              +5                            
[COLOR=yellow]Jump[Str][/COLOR]                 6    +5        -6    +5
Knowledge(Architecture    3    +1              +4 
and engineering)
Knowledge(Dungeoneering)  3    +1              +4  
Knowledge(Geography)      0    +1              na
Knowledge(History)        0    +1              na
Knowledge(Arcana)         0    +1              na
Knowledge(The Planes)     0    +1              na
Knowledge(Religion)       0    +1              na
Knowledge(Local)          0    +1              na
Knowledge(Nobility        0    +1              na
and Royalty)
Listen[Wis]               0    +0              +0
Move Silently[Dex]        0    +1        -6    -5
Open Locks[Dex]           0    +1              na           
Perform[Cha]              0    +0              +0
Profession(sculptor)[Wis] 4    +0              +4
[COLOR=yellow]Ride[Dex][/COLOR]                 0    +1              +1
Search[Int]               0    +1              +1
Sleight of Hand[Dex]      0    +1        -6    na 
Spot[Wis]                 0    +0              +0
Sense Motive[Wis]         0    +0              +0
Spellcraft[Int]           0    +1              na
Survival[Wis]             0    +0              +0
[COLOR=yellow]Swim[Str][/COLOR]                 7    +5        -12   +0
Tumble[Dex]               0    +1        -6    -5
Use Magic Device[Cha]     0    +1              na
Use Rope[Dex]             0    +1              +1

highlighted skills are class skills
[/sblock]
[sblock=Equipment]
Code:
Equipment                                        Cost  Weight
+1 light fortification full plate             5,650gp   50lb
+1 light fortification shield, heavy steel    4,170gp   15lb
Shatterspike                                  4,315gp    4lb
+1 warhammer                                  2,312gp    5lb
Dagger(mw)                                      302gp    1lb
Cloak of Resistance(+1)                       1,000gp    0lb
Guantlets of Ogre Power                       4,000gp    0lb
Amulet of Health(+2)                          4,000gp    0lb
Traveler's Outfit                                free    0lb
Bedroll                                           1sp    5lb
Rope (50'hemp)                                    1gp   10lb
Backpack                                          2gp    2lb
 -Everburning torch                             110gp    1lb
 -rations,trail(4days)                            2gp    4lb
 -waterskins(2)                                   2gp    8lb
 -crowbar                                         2gp    5lb
 -hammer                                          5sp    2lb
 -pitons(4)                                       4sp    2lb
 -sack,empty                                      1sp   .5lb
 -spade                                           2gp    8lb
 -peasant's outfit                                1sp    2lb
 -artisan's tools(sculpting)                      5gp    5lb
Belt Pouch                                        1gp   .5lb
 -whetstone                                       2cp    1lb
 -mirror,small steel                             10gp   .5lb
 -flint and steel                                 1gp    0lb
 -potion:cure light (1d8+1)                      50gp   .5lb
 -potion:cure moderate (2d8+3)                  300gp   .5lb
 -potion:cure serious (3d8+5)                   750gp   .5lb
Treasure: 11gp, 7sp, 8cp Gems: none
Total weight carried: 133 (light load)
Maximum weight possible: 133-light, 266-medium, 400-heavy [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 31
Height: 6'-2"
Weight: 240lbs
Hair Color: Brown
Eye Color: Hazel
Skin Color: Light complexed

Apperance: curly shoulder length hair and a broad curly brown beard frame a broad face, Dregon's armor looks like it has seen better days but it is still very useful in protecting the warrior.

Deamenaor: During his youth he was energtic and outgoing but growing up amongst dwarves he learned why they are gruff and dour. As he grew older and things started not working out for him he became gruff and dour. So he knows now dwarves have had it right all along, don;t excpet good things to happen and you don't get disapponited as much.

Background: An orphan from an attacked caravan, Dregon (his given human name being unknown) was takin in and raised by dwarves. In his teen years he was apprentice to an engineer that taught him how to move rock and earth with rope and tackle. During his twenties he took to sculpting after watching dwarves scuplting great statues out of rock hundreds of feet tall. He was an ok sculptor but couldn't truly make a living off of it. How is he such a good warrior you ask? Well during all this time all dwarves learn to fight and defend the hold from orc, goblins, and other monsters and Dregon was no different ;). [/sblock][/sblock]
 
Last edited:

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s@squ@tch

First Post
[MENTION=84167]HolyMan[/MENTION] - at first glance, he looks good. Post him to the RG and include a piece of artwork for his map token.
 

HolyMan

Thy wounds are healed!
All done then.

I had a question about doubling up on light fortification as I don't even know how I would play it.

25% twice to avoid a crit/sneak attack or...

bumped up to a total of 50% ?

Your call I just don't want to take any crits from any giants.

HM
 








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