SUMMARY: everyone gets +2 to hit and +2 to damage. Additional +2 to damage if you're flanking (10/10 rounds). Finally, you get DR 5/- as long as you remain within 30' of Taraniel 5/5 rounds)
The man that was sighted before finds himself in a line with another group of humanoids.
"WTF are humans doing here? Ah well, gift horse and all that. Let's end this!"
Taraniel thinks about what he knows about this particular devils, but he's never been good at planar stuff. What he was good at was making others better at combat. He quickly commanded the magic of his helm and short swirl of color surrounds everyone in the vicinity. Swirls remain shortly on the devils, making their vulnerable parts more visible. As they swirled, he pulls horn from his belt to his lips and blows long clear note and then short staccato bursts giving himself a rhythm to which he immediately starts (wonder of wonders) dancing.
It is a quick dance with sinous movements and those knowledgeable about such things may recognize fighting forms in that dance. But of more immediate notice is the slight metalic sheen that all allies (in this case berks from prime material) acquired after the horn sound died away. The dance is giving the rhythm to the movements, stomping of boots and swishing of the sword, hand movements and jumps and turns invite you to follow into the battle.
[sblock=Actions]
Swift: activate helmet: for 10 rounds, every party member within 60' does +2 untyped damage to flanked foes
Move: start dancing: as long as performance is going, each ally has +2 morale bonus to hit and damage
Free?:
Planar lore: 1D20+3 = [14]+3 = 17
- basic info only
Standard: Activate horn: all allies within 30 gain DR 5/- for 5 rounds
[/sblock]