Finding himself surrounded by hostiles and wounded, Garrick decides to call upon his power to harm those around him while he moves onto a more favorable position.
[sblock=Round Actions]
Minor Action: Curse Forged Guardsman at L-12
Standard Action: Otherwind Stride vs Fort, starting from L-12 and moving clockwise. (1d20+9=29 (*critical hit), 1d20+9=25, 1d20+9=27, 1d20+9=14, 1d20+9=12)
Action Point: Second Wind (with cloak of the walking wounded, Garrick uses 2 surges for 20hp +2 to all defenses[/sblock]
[sblock=Combat Sheet] Garrick d'Orien
HP 31/40, Surge Value 10, Surges 5/7
AC 22; Fortitude 17, Reflex 21, Will 21 * +2 to all defenses for second wind included*
AP 0
Used this encounter: Action Point, Otherwind Stride, Second Wind.
Level 4: Cloak of Walking Wounded +1 (lvl 4 item); Treasured 1st (-2 to lvl 5 loot roll)
Level 5: Un-treasured (Loot slots left: Level 5 Gold) [/sblock]
[sblock=Round Actions]
Minor Action: Curse Forged Guardsman at L-12
Standard Action: Otherwind Stride vs Fort, starting from L-12 and moving clockwise. (1d20+9=29 (*critical hit), 1d20+9=25, 1d20+9=27, 1d20+9=14, 1d20+9=12)
- Normal Damage: Otherwind Stride Damage (1d8+7=12)
- Critical & curse damage for L-12 (2d6+1d6=8)
- Targets who get hit by this power are inmobilized until the end of my next turn
Action Point: Second Wind (with cloak of the walking wounded, Garrick uses 2 surges for 20hp +2 to all defenses[/sblock]
[sblock=Combat Sheet] Garrick d'Orien
HP 31/40, Surge Value 10, Surges 5/7
AC 22; Fortitude 17, Reflex 21, Will 21 * +2 to all defenses for second wind included*
AP 0
Used this encounter: Action Point, Otherwind Stride, Second Wind.
Level 4: Cloak of Walking Wounded +1 (lvl 4 item); Treasured 1st (-2 to lvl 5 loot roll)
Level 5: Un-treasured (Loot slots left: Level 5 Gold) [/sblock]
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