No disrespect, Shemeska...I've seen you post this before and...I don't get it.
I mean, I can infer from the context this is meant as some kind of jokey/cutesy "threat."
I just don't get it.
To what is it referring...and why should I be [faux] "intimidated" or "scared" if you want to "post in character"?
Though this might possibly be a factor, I will testify to the fact that liking 4E's cosmology and liking PS are far from mutually exclusive. I have long held that a place (called Sigil, even) where folk believe in the Great Wheel in the 4E cosmological setting makes sense with no trouble at all. If the portals that join the planes exist as defined in the PS material, a body could easily be convinced that the "planes" of the gods and demons form a "Great Wheel". Indeed, some of the conceits such as "leaping from one plane to another" sound very like things you may very well find in the 4E setting.I've noticed one segment of folks that really like the 4e cosmology and despise the Great Wheel (though the Wheel predates Planescape completely).
But why does there have to be a "truth" at all? One of the major themes of Planescape is that nobody really knows much about how the multiverse works, and it's all up to interpretation.So, 4E cosmology as "the truth" with enough portals to let folks believe in the "Great Wheel" without obvious contradiction describes my current Sigil/PlaneScape very well.
Though this might possibly be a factor, I will testify to the fact that liking 4E's cosmology and liking PS are far from mutually exclusive.
Yeah, that's me. I don't hate either, but I can't say I would be devastated if both had been missing from the final round.Along the lines of what @Shemeska said, it may be that Greyhawk is winning this poll because its more popular for those folks for whom neither choice is their favorite
It's not so much the structure of the planes or the model used to represent them that makes it mutually exclusive for me, it's the total aggregate of the many ways that 4e intentionally moved away from the Great Wheel and Planescape's expansion thereof, its in-game history, races, and atmosphere by design.
You could do Planescape in the 4e cosmology, but I personally find it awkward: what with the different in-game history, no active Blood War, a seemingly arbitrary number of alignments excised, a large number of outsider races completely removed with some of their names recycled into very different creatures (archons no longer LG celestials but evil elementals for instance), the 'loths alignment and reason for existence being removed and their status as a race unto themselves questionable at best, etc.
It depends on what you want I suppose. A planar game? Absolutely yes you can do it. A version of Sigil? Sure. A Planescape game? I'm not sure that there's enough in common between Great Wheel-based Planescape and the 4e cosmology. I find there to be too many differences both in content and design aesthetic to do it without it feeling... off... But at the same time that's only my personal opinion, and if you can make it work for you, more power to you. It's not my place to say what works for you and your games.
Edit: Apologies for the thread derail here. I won't continue on this line within the thread itself.
Yes, that was kind-of my point and why I put "the truth" in quotes. Just because one set of people conceive of the planes as being in an Astral Sea/Elemental Chaos configuration doesn't stop others conceiving of them in a Great Wheel configuration because of the structure (or lack of it) engendered by portals and similar conduits. The real "truth" is a chaotic mish-mash; order is imposed by conception, not by nature.But why does there have to be a "truth" at all? One of the major themes of Planescape is that nobody really knows much about how the multiverse works, and it's all up to interpretation.
Fair enough. With the Devils and Demons on different sides of the "Elemental divide" in 4E I have no problem imagining a "Blood War" still going on in some secluded corner of the infinity of the planes, and alignment always seemed daft to me, anyway; fine as an artifact of philosophical BS, but ultimately fairly meaningless.You could do Planescape in the 4e cosmology, but I personally find it awkward: what with the different in-game history, no active Blood War, a seemingly arbitrary number of alignments excised, a large number of outsider races completely removed with some of their names recycled into very different creatures (archons no longer LG celestials but evil elementals for instance), the 'loths alignment and reason for existence being removed and their status as a race unto themselves questionable at best, etc.