One other consideration that goes to narrative: If the target is not incapacitated, it may move unexpectedly. Could be as innocent and difficult to prepare for as a sneeze that results in that vital spot suddenly being in a different place.
Since atm I play a wood elf hunter ranger with sharpshooter feat I can tellyou something from my experience:
Sharpshooter only works well whne you got a cleric in your party who spends his concentration non a Bless spell. Otherwise it does not.
Personally, I think the -5/+10 thing is balanced in itself. The feat as a whole might be overpowered, since it also negates cover and range penalties.Even with hunter giving me an additional +2 to hit with ranged weapons it really hurts without a bless spell. This feat definitely is balanced and no discussion about it being overpowered is justified,
If you like rules that make narrative sense, then 5E probably isn't the game for you.That's too bad. I like narrative
Does anyone have a good explanation of sharpshooter math (-5/+10). I understand the idea that the extra damage is due to the more difficult shot hitting a more vulnerable area. * But why would there be a penalty to the the regular shot. For example If you are targeting a vulnerable area (say the heart or throat or eye), if you miss, there is still some likelihood that you would do some regular damage. Basically why does aiming for the bulls-eye create an increased miss chance for the target?
I don't think that's very fair. It's a game mechanic, sure. But in the context of the game's combat rules it makes narrative sense, as several people have described. You attempt a riskier shot, that is more damaging if it hits. You can fill in any number of narrative details, based on the situation:The truth is a lot more simple and a lot more sad:
Sharpshooter is merely s copycat of GWM but for ranged combat characters. It copies the mechanics because they are assumed to be already balanced. It ignores any real need to make sense narratively.
Its not broken, and it is broken. Both are opinion only, you choose.
It's not broken (provides simplistic math as "proof"). It is broken, since it's the foundation of the most damage dealing minmaxer build chain in the game, and you failed to take that into account in your math.
That's not GWMs fault. Believe me, it is. In practical play, I don't care what building stones your character is using to get +40 extra damage each nova round, I just care about the fact that removing GWM (and CE+SS) makes the build impossible, something that isn't true about removing bless, or Stun, or precision manoeuvre, or Inspiration...
The end.
I don't think that's very fair. It's a game mechanic, sure. But in the context of the game's combat rules it makes narrative sense, as several people have described. You attempt a riskier shot, that is more damaging if it hits. You can fill in any number of narrative details, based on the situation:
- aim for the head or an unprotected limb
- overdraw your bow, or put extra muscle into your sling
- hold your shot for a moment when a vulnerability is most exposed, instead of taking your first chance