Darklone said:
By the rules, it's absolutely clear. Manyshot takes a standard action, Shot on the Run allows one attack action, standard actions may be attack actions but you cannot use attack actions to make a standard action.
Actually, those rules are not quite so crystal clear - there are such statements as the attack action being a standard action, along with the clear fact that a character can roll to hit a target, then decide as to whether or not to do a full attack. If not, the single hit was a standard action, and they get a single move action.
Otherwise: Whirlwind attack could be used to cast one spell at each opponent around you. Kewl.
Very cool indeed - Any reason why a powerful artifact wouldn't let you do that with spell storing/release on impact type powers in it?
If it helps, the game designers themselves made absolutely clear that it was their intention that Shot on the Run and Manyshot can't be used together.
Here's the whole reason why I finally commented on this thread instead of just reading.
Where? Please, cite your sources on this. It'll help me out quite a bit
Problems could IMHO only arise at higher levels by walking with a very high speed out of total cover, shooting a volley and heading back into full cover.
Heh - and a high level character can't do that already? A fighter with 6 attacks and the right feats - seems like he could...
But just to clarify the discussion somewhat, the question is how does manyshot and shot on the run work together, and what the character(s) can do with it?
So
MANYSHOT [GENERAL]
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6
Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a –4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).
Damage reduction and other resistances apply separately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.
A fighter may select Manyshot as one of his fighter bonus feats.
A 6th-level ranger who has chosen the archery combat style is treated as having Manyshot even if he does not have the prerequisites for it, but only when he is wearing light or no armor.
and
SHOT ON THE RUN [GENERAL]
Prerequisites: Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4.
Benefit: When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.
Special: A fighter may select Shot on the Run as one of his fighter bonus feats.
as well as
Standard Action: A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Actions in Combat for other standard actions.
Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
STANDARD ACTIONS
Attack
Making an attack is a standard action.
means this:
You can take a standard action to attack normally, or you can take a standard action to use the many shot feat, making up to 4 ranged attacks at the same target for the cost of that standard action.
Since you only get 1 standard action in a round, you can't do both the attack and the many shot feat.
You can, however, use the many shot feat and then move.
However, the 'attack action' is not what many shot is, it's a 'standard action'
You can see the difference more clearly when I ask this question:
Can I use the many shot feat as a standard action and then take a normal attack?
Or better yet, Can I count the many shot attack as my first attack, evaluate the results, and then finish my full round full attack action, counting it as my first attack?
Answer: No.
Shot on the run allows you to move before and after the 'attack' action, not before and after the 'standard action'. It's the same thing as Spring Attack - Can a fighter move, attack, move, and attack? I don't think so. Can he use a feat that says it's a standard action, then move, attack, move? I don't think so again.
Also, examine the Combat action Feint, and the feat Improved Feint.
Feint is normally a standard action (and does not allow an attack until (SRD
"on or before your next turn," and Imp Feint turns it into a move action, allowing a 'feint' and an attack on the same turn.
What you are actually arguing is semantics. Just 'read', don't read 'into'.
My opinion
I'm really curious about those 'sources' quoted above though, please let me know what they are?