rkanodia said:
So, like I posted earlier, look on the bright side: you can thus Multishot in the middle of a raging melee without any difficulties. After all, the SRD tells us that "attack (ranged)" draws AoO, but we've clearly established that Manyshot is not an attack action.
Er... you're right. Manyshot is, I guess, a miscelaneous standard action not on this table:
Standard Action Attack of
Opportunity1
Attack (melee) No
Attack (ranged) Yes
Attack (unarmed) Yes
Activate a magic item other than a potion or oil No
Aid another Maybe2
Bull rush No
Cast a spell (1 standard action casting time) Yes
Concentrate to maintain an active spell No
Dismiss a spell No
Draw a hidden weapon (see Sleight of Hand skill) No
Drink a potion or apply an oil Yes
Escape a grapple No
Feint No
Light a torch with a tindertwig Yes
Lower spell resistance No
Make a dying friend stable (see Heal skill) Yes
Overrun No
Read a scroll Yes
Ready (triggers a standard action) No
Sunder a weapon (attack) Yes
Sunder an object (attack) Maybe3
Total defense No
Turn or rebuke undead No
Use extraordinary ability No
Use skill that takes 1 action Usually
Use spell-like ability Yes
Use supernatural ability No
If you don't treat manyshot like a ranged attack action, then you don't treat manyshot as a ranged attack action.
But then you might run into other problems.
How does your Dex modifier work with Manyshot? Dex modifiers are used for "Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons." Fortunately, the text for Manyshot says "Both arrows use the same attack roll". So you get to add your Dex, even though the attack roll you just made isn't from an attack action.
But still... I agree that this baloney is sliced a little too thin.
-z