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Skill Cooperation

Wepfmokk

First Post
PHB, page 179:
In some situations, you and your allies can work
together to use a skill; your allies can help you make
a skill check by making a check themselves. Each
ally who gets a result of 10 or higher gives you a +2
bonus to your check. Up to four allies can help you,
for a maximum bonus of +8.

what happens at lvl 20, when everyone has +10 to all skills?
 

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Byronic

First Post
Wepfmokk said:
PHB, page 179:
In some situations, you and your allies can work
together to use a skill; your allies can help you make
a skill check by making a check themselves. Each
ally who gets a result of 10 or higher gives you a +2
bonus to your check. Up to four allies can help you,
for a maximum bonus of +8.

what happens at lvl 20, when everyone has +10 to all skills?

Having a rabble behind you helps you with a covert bluffing manoeuvre ;)
 

Verequus

First Post
Wepfmokk said:
PHB, page 179:
In some situations, you and your allies can work
together to use a skill; your allies can help you make
a skill check by making a check themselves. Each
ally who gets a result of 10 or higher gives you a +2
bonus to your check. Up to four allies can help you,
for a maximum bonus of +8.

what happens at lvl 20, when everyone has +10 to all skills?

The bonus of Aid Another is in addition to the usual skill bonus. It does in no way provide a cap to the overall modifier.
 

ondali

First Post
at lvl 20 you could lend a rule from the 3.x epic handbook, with modifications.
dc 10 aid another +2
dc 25 aid another +3
dc 40 aid another +4
but other numbers could also be working better at lvl 20+
remember that lvl 20 is epic and having 4 epic friends can let you do feats otherwise impossible.
 



Mort_Q

First Post
Sure, but that makes no real difference.

The DM sets the DC on skill checks, and the DM knows the PCs skill scores.

The DM either wants the player or party to be able to succeed, or the DM doesn't.

If the DM wants the party to work together, the DM sets the DC high enough that success can only occur with help.
 

Tuft

First Post
Mort_Q said:
Sure, but that makes no real difference.

The DM sets the DC on skill checks, and the DM knows the PCs skill scores.

The DM either wants the player or party to be able to succeed, or the DM doesn't.

If the DM wants the party to work together, the DM sets the DC high enough that success can only occur with help.

Well, using that argument, there is no need for the PC:s to waste feats on getting the skills in the first place, right?

I mean, if the GM wants them to succeed, he'll just set DC:s to succeed using just ability modifier + level modifier...

And similarly, if he don't want them to succeed, it won't help them if they got trained in their skills - he can just set the DC:s so they fail.
 

Mort_Q

First Post
I said able to succeed, not to succeed. You can look at it however you want.

The fact remains that if a DM isn't cognizant as to what the players characters can do, then the DM might make things impossible by setting the DCs to high or too easy by setting them too low.

I'm not suggesting that the DM be an ass about it.
 

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