Here is my current thought on the skills. There are two areas that I am uncertain on. Athletics- should it be broken up? and Act and Music should they be combined- omited?
Athletics I can see both ways and Act and Music, Act for the Assassin who disguises and impersonates and Music for the Bard, they definitely have there niche but I still don't like em.
I can also see some kind of herbalism/alchemy skill for poison, potion, and antidote making making.
1. Acrobatics (jump, tumble, balance, escape artist)
2. Act (disguise, perform act, perform comedy)
3. Arcana (appraise, craft and repair magic, arcana, spellcraft, alchemy, id dragons, planar creatures, and constructs)
4. Athletics (climb, swim, ride)
5. Build (appraise, craft and repair buildings and structures, architecture and engineering)
6. Craft (appraise, craft and repair most things, craft arms and armor)
7. Diplomacy (gather information, diplomacy, perform oratory)
8. Dungeoneering (nature, handle animal, survival but for underground, id animals, plants and oozes)
9. Finery (appraise, repair and craft fine things/art- including forgery)
10. Heal
11. History (history, local, nobility, royalty, id a religion, and humanoids)
12. Insight (sense motive)
13. Intimidate
14. Language (speak language, decipher script, id a language)
15. Music (perform musical instrument, perform sing)
16. Nature (nature, handle animal, survival, id animals, plants and fey)
17. Occult (religion, id undead, and shapechangers)
18. Perception (spot, listen, search)
19. Pilot (profession sailing)
20. Stealth (hide, move silently)
21. Streetwise (bluff, local)
22. Thievery (open locks, disable traps, sabotage device, sleight of hand)
Concentration (class ability)
Profession (gone)
Use magic device (class ability)
Use rope (gone)