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D&D General So, how much did/do you use psionics?

So, in 1e, how much did you use psionics? (While the poll is 1e, the thread is about all editions!)

  • Used in almost all the 1e campaigns I was in or ran

    Votes: 11 13.4%
  • Used in around 1/2 the 1e campaigns I was in or ran

    Votes: 3 3.7%
  • Used in a few of the 1e campaigns I was in or ran

    Votes: 12 14.6%
  • Might have shown up a few times in the 1e I was in or ran

    Votes: 24 29.3%
  • Never used it in 1e.

    Votes: 11 13.4%
  • Never played 1e, but boy do I have comments below

    Votes: 4 4.9%
  • Never played 1e, and wow am I angry the poll is only about 1e!

    Votes: 17 20.7%


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Cadence

Legend
Supporter
So far in the polls, it seems about 84% of AD&D 1e players used Psionics at some point.

Yes. And for the vast majority of those who used it it seems like it wasn't a regular thing. Which is about what I thought. (Although I wasn't guessing quite so many used them in every campaign).

I can do another asking how many had ever used any of the other optional rules or anything from dragon magazine at least once. (Might be fun just to go through and make a list of everything out there).
 
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cranberry

Adventurer
I selected "used in every 1E campaign". However, to clarify, I gave everyone a chance to use psionics. I believe the rules were that you ha to roll a 20 on a d20 in order to have psionic abilities. (High INT PCs may have been able to roll a 19 or 20)

During the entire 1E era, only one player in my campaign successfully rolled a 20 for psionics.
 

Cadence

Legend
Supporter
I selected "used in every 1E campaign". However, to clarify, I gave everyone a chance to use psionics. I believe the rules were that you ha to roll a 20 on a d20 in order to have psionic abilities. (High INT PCs may have been able to roll a 19 or 20)

During the entire 1E era, only one player in my campaign successfully rolled a 20 for psionics.

That seems appropriate. There are some classes I don't know if I ever saw anyone play, but they were certainly allowed.
 

  • In the other older ones, including OD&D, 2e, 3/3.5e did you use them?
Much of my bitd gameplay was BX/BECMI (with AD&D add-ons as we saw fit). For both that and AD&D, psionics was much like weapon vs armor, name level keep & commander play, or the comeliness attribute: the first time we were exposed to it, we got really excited about it. Then actual play happened and it ranged from relatively trivial to a pain in the butt to deal with (often with only the DM and one player really participating). And then it faded into the background until someone new entered the group, found the rules, and got really excited about them.
In 2nd edition psionics saw activity when each iteration of the psionic rules came out (with all-too-quick assertions that "look, they fixed the psionic rules!"), as well as when Dark Sun came out. I have to say that 1) the addition of a psionicist class really did help give psionics more of a 'role' and seem less like a footnote; and 2) an interesting campaign where everyone was supposed to interact with the psionic rules made more people put in the effort.
In 3.0, I think we noticed early on that the rules were kind of troublesome, but with D&D we were still used to balance being all over the place. The psionic warrior was a big hit.
In 3.5, I think we decided that they did all right. Psionics was just one of many expansion systems (one of the most supported ones). It was fairly balanced (honestly if the rest of the edition were balanced within the range amongst the psionic classes provided, it would not have been bad). Overall, I think people thought it a win, perhaps with some consternation as to whether these weird tattoo&crystal mages that called wands dorjes and staves crowns were accurate to theme to whatever we thought psionics should look like.

  • Did you like having them front and center in 4e?
It was an interesting departure and more power to them for making those choices. I don't love the idea of making monk abilities and psionics the same source, but that's personal preference.
  • Does 5e have enough, too much, or not even close?
I don't think it would be horrible if there wasn't more mechanical support than 3-4 sub-classes. Totally new rulesets alongside existing magic hasn't had the greatest track record (otoh the playtest mystic was not a bad first try, the could have become something if they had kept going). That said, either way I think there should have been an expansion (or a chapter within a XGtE/TCoE-like book) calling those abilities psionics (optionally) and discussing the ins and outs of including psionics (thematically) in your campaign.
 
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Keldryn

Adventurer
I started with the Mentzer sets in early 1987. When I first got an AD&D PH later that year, we of course threw everything in it into our games because we were 13 and had no sense of game balance (as evidenced by allowing everything in Unearthed Arcana once I got that book).

Amazing how many players just happened to make good psionic rolls when nobody was there to witness, just like those multiple 18s.

Anyway, it was poorly balanced and slowed down play with more table referencing when we actually did try it. We tossed psionics even before ditching weapon vs armor class. Never used 1e psionics again. It always felt very tacked-on, but Basic/Expert/Companion was always my reference point as that's where I started.

I did get the 2E Psionics book, but I only used it with Dark Sun. Never even got the book for 3e and also stopped playing 4e before PH3.
 

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