Shade
Monster Junkie
We used to get tons of requests for these guys, but never got around to 'em.
The Ghazneths
Once important personages in the realm, the ghazneths have all betrayed Cormyr and suffered terribly for it. Their bitterness has twisted them into dark creatures bent on the destruction of the land they once served. Five harken from the past--one is older than the kingdom itself--and one is from the present. The seventh will rise soon to herald the doom of a realm.
All ghazneths absorb magic they contact. To do so, they must touch a magical item or be the target of an item or spell and remain in contact for one round for each level of the spell or item. Magical items are considered to have the following levels:
Charged magical items: 5 levels per charge remaining.
"Permanent" magical items: 100 levels per ability possessed.
Use of any magical item's ability against a ghazneth: 5 levels per use.
Spells that expire in fewer rounds than their level are absorbed instantly, but the ghazneth remains stunned 1 round per spell level. A ghazneth can store one level of magic for each year of age.
After absorbing a level of magic, a ghazneth can expend it as noted in its individual description. Ghazneths temporarily depleted of magic cannot use their special powers, but they can still fly, fight, and move normally.
Death means nothing to ghazneths. They simply exist, and whether they are alive or dead does not affect their abilities, statistics, or personalities. Five are dead already (and can be turned as undead, but not destroyed). If raised, they simply become living ghazneths. Similarly, if a living ghazneth is killed, it simply becomes undead.
A ghazneth reduced to 0 hit points automatically regenerates as many hit points as possible and flees. If it has no magic levels available, it lies dormant for 13 hours, absorbing one level of magic directly from Toril's Magic Weave. The ghazneth can do this even if its "dead" body has been destroyed, disintegrated, and/or otherwise dispersed.
Other common traits:
From Dragon Magazine Annual #4 (1999).
The Ghazneths
Once important personages in the realm, the ghazneths have all betrayed Cormyr and suffered terribly for it. Their bitterness has twisted them into dark creatures bent on the destruction of the land they once served. Five harken from the past--one is older than the kingdom itself--and one is from the present. The seventh will rise soon to herald the doom of a realm.
All ghazneths absorb magic they contact. To do so, they must touch a magical item or be the target of an item or spell and remain in contact for one round for each level of the spell or item. Magical items are considered to have the following levels:
Charged magical items: 5 levels per charge remaining.
"Permanent" magical items: 100 levels per ability possessed.
Use of any magical item's ability against a ghazneth: 5 levels per use.
Spells that expire in fewer rounds than their level are absorbed instantly, but the ghazneth remains stunned 1 round per spell level. A ghazneth can store one level of magic for each year of age.
After absorbing a level of magic, a ghazneth can expend it as noted in its individual description. Ghazneths temporarily depleted of magic cannot use their special powers, but they can still fly, fight, and move normally.
Death means nothing to ghazneths. They simply exist, and whether they are alive or dead does not affect their abilities, statistics, or personalities. Five are dead already (and can be turned as undead, but not destroyed). If raised, they simply become living ghazneths. Similarly, if a living ghazneth is killed, it simply becomes undead.
A ghazneth reduced to 0 hit points automatically regenerates as many hit points as possible and flees. If it has no magic levels available, it lies dormant for 13 hours, absorbing one level of magic directly from Toril's Magic Weave. The ghazneth can do this even if its "dead" body has been destroyed, disintegrated, and/or otherwise dispersed.
Other common traits:
- Hit only by cold-forged iron weapons
- Regeneration (amount varies)
- Initiative bonus (amount varies)
From Dragon Magazine Annual #4 (1999).
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