I'm curious as to the direction that DNDN is taking with regards to the increasing power of spells as a character advances. Let's say a wizard hits 5th level, where s/he gets to use 3rd level spells. Of course, s/he picks something like Fireball which deals 1D6 per caster level. This means that s/he starts with 5D6 (potential 30HP) area damage from day 1.. darn good for just getting the spell. Then as s/he levels up, the dice increase as well, up to a max of 10D6 (60HP).
As I understand it, DNDN is supposed to be limiting the damage and ruling out the "auto-scaling." How will this actually work? If Fireball is a 3rd level spell, will it start out at 3D6 damage, with more damage possible if the caster casts with a higher spell slot? So if you want 9D6 damage, you have to cast as a 90th level spell? I guess the caster's level will not matter anymore, other than determining which spells you have available?
As I understand it, DNDN is supposed to be limiting the damage and ruling out the "auto-scaling." How will this actually work? If Fireball is a 3rd level spell, will it start out at 3D6 damage, with more damage possible if the caster casts with a higher spell slot? So if you want 9D6 damage, you have to cast as a 90th level spell? I guess the caster's level will not matter anymore, other than determining which spells you have available?