Copies of Spelljammer are starting to show up. Mike Long of Tribality is in receipt of the books and has tweeted some photos!
I think I heard someone say Mach 2. Common sense should play a part lol.I think it's badly written, but when you're gliding you're not falling, so I wouldn't allow them to drop 500' a round. That would be something like 284 mph otherwise. I think a reasonable interpretation is that you can descend up to your speed in a round, gaining 5' of free horizontal movement for every foot you descend. That ends up being a much more reasonable figure in line with what I envision the ability to look like in use.
I think this is actually covered in the DMG, but how could we ever know?I’m not 100% on the thing as written, but I’m not sure about your take either. What’s the rate of drop for parachutes and paragliders?
That's be a good check to see if it's at least in the range of plausibility. I'm just trying to find a reinterpretation that doesn't explicitly contradict what's written there (because that will confuse players).I’m not 100% on the thing as written, but I’m not sure about your take either. What’s the rate of drop for parachutes and paragliders?
No…I don’t think it is. Xanathar’s gives the rate of falling as 500ft/round. But it’s not in the DMG.I think this is actually covered in the DMG, but how could we ever know?
Was it Nerd Immersion? Because they're wrong. You fall 500 feet per round in 5e, which is meant to represent how much you fall over the course of the 6-second round. It's not actually Mach 2, it's closer to 200 miles per hour. Which is around how fast Peregrine Falcons can fly when diving.I think I heard someone say Mach 2. Common sense should play a part lol.
This math is correct.I think it's badly written, but when you're gliding you're not falling, so I wouldn't allow them to drop 500' a round. That would be something like 284 mph otherwise. I think a reasonable interpretation is that you can descend up to your speed in a round, gaining 5' of free horizontal movement for every foot you descend. That ends up being a much more reasonable figure in line with what I envision the ability to look like in use.
Greeks invented crossbows (along with the Chinese, independently of each other). I can see quibbling about heavy crossbows, but not crossbows in general.Theros (the ancient Greek setting) couldn't even be bothered to remove crossbows and full plate.
I think part of Nerd Immersion's argument was based on the part that states that gliding in this manner doesn't use up any of your movement - i.e. you can glide the full 2500 foot distance and still have your standard Action and Movement to play around with at the end of it, functionally making the gliding movement a free action that doesn't use up any appreciable fraction of the 6 seconds making up the round in question. Saying it occurred within the span of 1 second for simplicity of calculation, rather than 6, would push the velocity close to Mach 2.This math is correct.
Fall 500ft/6 seconds. 5000ft/minute. 300,000ft/hour. 5280ft/mile. So fall at 56.81mph. And for every 1ft you drop vertically, you can travel 5ft horizontally. So 284.09mph horizontally.
Mach 1 is 741.09699mph. So about 1/3 of mach 1, so clearly not mach 2.
You did see where I specified Domains of Dread, right? That one did remove paladins, druids and bards and replace them with avengers, anchorites etc.2e Ravenloft didn't ban paladins. It even let the DM know that domain lords were aware of exactly where every paladin in their realm was. The class wasn't banned, but it did carry a very short lifespan. I don't remember bards being banned, but then I've never liked bards, so I probably just tossed that out of my mind.
So I just pulled out my 2e Ravenloft to look at things closer. Paladins were in the character section, but had abilities altered and had the very probable short life span I mentioned. Priests got spells from their gods, but with some changes to some spells as noted in the book. Bards are not banned at all. It specifically mentions in the rogue section that any spells bards can cast are subject to the Ravenloft changes.
No classes were banned from that setting at all.
I don't know why you think power checks are gone. They're there, but in a different form. It takes the form of Dark Bargains and Dark Gifts. So it kept the powers checks and kept all classes being available. It got rid of the alterations to magic and didn't built in terror and horror checks, but the DMG has those, so they didn't need to put them into the setting. When all is said and done, not much actually changed.
I would expect the same of Dark Sun.