pawsplay said:That's fine. There's still plenty to chew on.
Um, in my universe, AoOs happen. Forcing an AoO is a specific kind of tactic, one that has nothing to do with a build like this. This is so you can smack someone for each and every iterative trip attack, or to prevent 1d4+1 fiendish wolves from mobbing your spellcaster, etc.
We are talking about a sword and shield fighter. The barbarian probably wants to go two-handed. The barbarian has some advantages, but he cannot begin to compete in the AC department with this guy. Full plate, baby.
Every time I've seen numbers or arena fights run on the wizards optimization board, the fighter wins over the barbarian in damage output. The barbarian is partially a skill character, and indeed, is less able at fighting than, yes, a fighter.
Actually they have addressed this in ( I think??) PHBII, the feat Short Haft allows you to take a swift action to 'choke up' on your reach weapon and threaten adjacent squares. You can also take a swift action to resume your 'standard' grip and threaten the reach squares again.bowbe said:Divergence:
I don't buy "reach weapons" not being able to hit adjacent squares in most situations. Adjacent next to you? Perhaps not, Adjacent in front of you? You've got to be joking right? Baseball kids, Baseball! The rules lawyers forgot something fairly simple that most kids learn when they play their first game of baseball. Choke up on the bat! Hell even I had to play baseball.
NilesB said:Lets restate that a little more accurately :
Morningstar: a weighted Iron bludgeon with spikes attached.
Spiked chain : a weighted Iron bludgeon with spikes attached.
Lets restate that a little more accurately :
Morningstar: a weighted Iron bludgeon with spikes attached.
Spiked chain : a weighted Iron bludgeon with spikes attached.
Just as an example, my group last week fought a Death Knight. They were pretty peeved when he waltzed right through the group, taking one and only one AoO from each person, walked right up to the group's divine caster and sundered his staff of healing.
Less so than you'd think, there's a minimum weight for a suficientl sturdy shaft, a maximum weight before the weapon is too unwieldy for one hand.Dannyalcatraz said:That's actually less accurate than my description.
With a Morningstar, the bulk of the weapon's mass is concentrated in the ball at the end of the haft.
I've never seen or heard of a fighting chain without a weighted striking end, excepting certain improvised weapons.Dannyalcatraz said:With a Spiked Chain, the weapon's mass would be fairly evenly distributed over the weapon's entire length.
Fat Daddy said:Actually they have addressed this in ( I think??) PHBII, the feat Short Haft allows you to take a swift action to 'choke up' on your reach weapon and threaten adjacent squares. You can also take a swift action to resume your 'standard' grip and threaten the reach squares again.
As far as the facing rules go, well that's a whole 'nother can o' worms.