Ridley's Cohort
First Post
Boone said:
Once again I question the time and energy put into bringing this "activation" into effect. Some one has roclaimed "balance" is the issue.... Tell me what is wrong with uttering the command word as a free action (don't insult the situation by pointing out the core rules it is pretty obvious what the rule is, if you want to repsond give a thought out reason why it couldn't or shouldn't because "because" is not why I proposing the question) performing any other action in that round including combat and then having the item fully activated on the following round?
That would be a reasonable compromise if the activation requirement bothers you and you want a house rule.
There are a lot of effects in the game that are principally balanced out by the cost of the action to activate. True Strike is a classic example. Combat buff spells are another. (The Cleric that fully buffs is a better fighter than a Fighter.)
At higher levels there are plenty of buffs available for combat. With so many choices, always on abilities, like those Fighter Feats, become very valuable.
At high levels you also have those PCs who get a +1 energy energy energy energy weapon and top it off with a fat GMW spell.
If you expect combat you can always just carry the sword around already activated. If you are ambushed you have the choice of hacking now, or boosting first and hacking later.
I think it makes the game more tactically interesting. YMMV.