Star Wars: Republic and Empire (OOC thread)

possum

First Post
My concept

[sblock]
You could always say that my family hasn't had the best of luck when it came to the Sith. My father was killed by Darth Vader in the weeks after the destruction of the Death Star, and my brother--a Jedi--was one of those killed during one of the many failed strikes on Coruscant. Now, a Sith is ruling the Empire once again, and has murdered the respected leader of the Order. Even though I've not been blessed with Force-sensitivity, I vow to do everything in my power to make sure that the stories my father told me of the Purge don't happen again.

Rosa Merridon: Noble 3/Scoundrel 2[/sblock]
 

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drothgery

First Post
Quick comments -
General for everyone: I've edited the first post to make this a bit clearer, but at least half of the combat in this game, if not more, will be ship-to-ship, not character to character. So I probably won't take more than one melee-oriented type.

OnlytheStrong: I think Varin's a bit darker than I'm looking for in this game

ShaggySpellsword: Just as an FYI - Bel would be in his late 30s at the start of this game, which is fine if you're picturing him as a 'grizzled senior NCO' type, but I'm not sure if that's what you're going for.

Friadoc: It's workable, but just as an FYI, for the last fifteen years or so, the Republic has had pretty much no need to smuggle arms; the only things it has trouble making enough of for its needs are bleeding-edge items that the Empire can't make at all.

possum: Good background for Rosa, though I'm not sure what her skills are.
 

ShaggySpellsword

First Post
ShaggySpellsword: Just as an FYI - Bel would be in his late 30s at the start of this game, which is fine if you're picturing him as a 'grizzled senior NCO' type, but I'm not sure if that's what you're going for.

That's actually exactly what I'm going for. A veteran that knows what he's doing, has been around, and can act as an elder advisor-type to the presumably younger Jedi-types.

If MOST of the combat is ship-to-ship, I might shift from a melee-specialist that can pilot to a pilot that can melee (or even just shoot...I dunno.)

I still like the idea of brainwashed idealist youth-turned idealist veteran soldier for the other side...will think about different build options.
 

drothgery

First Post
That's actually exactly what I'm going for. A veteran that knows what he's doing, has been around, and can act as an elder advisor-type to the presumably younger Jedi-types.

If MOST of the combat is ship-to-ship, I might shift from a melee-specialist that can pilot to a pilot that can melee (or even just shoot...I dunno.)

I still like the idea of brainwashed idealist youth-turned idealist veteran soldier for the other side...will think about different build options.

Cool. Just wanted to make sure you weren't making a mistake with timelines there.
 

OnlytheStrong

Explorer
OnlytheStrong: I think Varin's a bit darker than I'm looking for in this game

Thought you might say that :) He's not meant to be a bad guy, but I will fix it anyway! lol Do you mind having more than 1 jedi in a game? I see that you really only want 1 melee type, and was thinking I could focus more on Force Powers and piloting (or something similar). I have been dying to play one, but will gladly play something else if it helps out.


I was going to write another background...... but am drawing a blank currently lol. He is what I have thought of though:[sblock=Base Stuff]

Father was in the Battle of Endor, before Varin was born. (maybe he was an officer, so Varin learned some strategies)

Homeworld is still undecided.

Was invited to the New Jedi Academy when Leia Solo organized it, he was 5 years old at the time.

Specializes in strategy/force powers. While he can use a lightsaber, he would rather use the Force to control an outcome.[/sblock]
 

Shayuri

First Post
I could easily make my Jedi more of a "force pilot" sort...

Maybe we should focus on party roles at first here.

What sort of ship will we have? If it's a larger ship with fighters, there's room for several pilots. If it's a corvette or smaller, there'll probably be just one "main" pilot, a gunner, and a few other posts.

That'll help guide and inform the concepts as we come up with them.
 

Friadoc

Explorer
Friadoc: It's workable, but just as an FYI, for the last fifteen years or so, the Republic has had pretty much no need to smuggle arms; the only things it has trouble making enough of for its needs are bleeding-edge items that the Empire can't make at all.

So, would more of a personnel smuggler make sense? I.E. Defectors, SpecOps deployments, and such things?

Thus, his previous reputation as a smuggler caught the attention of someone, gained him a couple of contracts, before he decided he liked the idea of being an IMC for the Republic and sought the long term contract?

If that's still a bit off, I'm more than up for discussing roles with folks and seeing if one fits, for me and go from there. :D
 

drothgery

First Post
I could easily make my Jedi more of a "force pilot" sort...

Maybe we should focus on party roles at first here.

What sort of ship will we have? If it's a larger ship with fighters, there's room for several pilots. If it's a corvette or smaller, there'll probably be just one "main" pilot, a gunner, and a few other posts.

That'll help guide and inform the concepts as we come up with them.

Hmm... I was actually kind of hoping to let the party determine the kind of ship I put you on.

The Republic's warship classes, from largest to smallest, at this time are

Mon Calimari Viscount-class Star Defender (slightly modified from its configuration in Starships of the Galaxy due to the proton missile project); the Republic doesn't have many of them, because Admiral Serrano doesn't approve of the project, but since construction of the first few was pretty far along before Admiral Serrano became Fleet Admiral, a small number were built
Kandorian Heavy Industries Freedom-class Battleship (new design; somewhat smaller than any Super Star Destroyer/Star Dreadnaught/Star Defender class, but larger than any Star Destroyer)
Mon Calimari MC90-class Cruiser (doesn't appear in SotG, but exists in canon; in this timeline they're slightly different, again due to the proton missile project)
Kandorian Heavy Industries Alderaan-class Light Cruiser (new design)
Republic Enginnering Corp Sacheen-class Frigate (slightly modified, again, due to the proton missile project)
Koensayr Manufacturing P-Wing Starfighter (new design; basically the successor to the B-wing; it was developed instead of the K-wing, and is basically a starfighter wrapped around two proton missile launchers and a storage bay for 16 proton missiles)
FreiTek E-Wing Stafighter, Type B (while the canon New Republic considered the E-Wing too expensive for its mainline fighters, the New Republic of this timeline does not)

The Republic also has a fair number of older or captured craft, everything from Y-Wing fighters to Super Star Destroyers, but for the most part capital ships from prior to the proton missile project have been sent to the breakers or placed in reserve.

It's likely that I'll put you on a Sacheen-class frigate. It's small enough that if we have a 'pure command track' type, I can let that PC be XO of the ship, and has a few fighters for pilot types.
 
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Insight

Adventurer
I wish I had time for this, cause it sounds like fun. NaNoWriMo is taking up all of my available time right now. Good luck all.
 

OnlytheStrong

Explorer
Okay........ I'm thinking about playing a Jedi Starfighter..... IF we have starfighters on our frigate lol. If not..... well I will find a way to make him fit lol.

Would the new academy put 2 of their new order onto a frigate? I could see them doing it with "advanced" students, to see what they can do/learn..... but I kdon't know.
 

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