Alaxk Knight of Galt
First Post
Jedi are no longer the end-all, be-all type of characters they were under RCR, with everyone else being brought up to the Jedi's level. Anyone can be a decent Force-user; characters that take their 1st level in Jedi just getting a running head start. One point to be wary of is that Force-users, especially those that took Skill Focus (Use the Force) at an early level, will frankly dominate the game in the early levels, but once the bad guys' Defense scores start catching up, it becomes much more difficult to affect them with Force powers.
I've got to disagree with this point. The Jedi / non-Jedi divide is still huge in the game (as it has been in every d20 SW game). The Jedi is the Swiss army knife in a stone-age world. The Jedi can easily play the role of medic, diplomat, party face, fighter, and mystic all with one skill (Use the Force) and picking up the feat that gives extra force powers. About the only thing a Jedi doesn't do is pilot (except for the talent that lets the Jedi roll Use the Force for pilot checks). I actually prefer the revised rules for handling the Force: many skills and feats that, when used, expended the Jedi's vitality points. This forced the Jedi to specialize in certain powers and helped (a little) in toning down the Jedi's power.
Many people have brought up the point about Skill Focus: Use the Force. It was suggested that this feat have a level requirement of nine by a person I respect highly. We played it this way, and while the +5 bonus was still huge at level 9, it is no where near as disruptive as it was at level 1. For those new to the SAGA edition, Use the Force is a skill check that is often used against a target's defenses. Skill Focus: Use the Force ends up giving a +5 to hit at level 1 which is just way too good.
Last edited: