airwalkrr
Adventurer
SWRE comes out soon, and I am intrigued by the simplicity of the system's skills. I am thinking of adopting it for D&D. Here are the basic premises:
1) Condensed skill list combining those skills that are similar, like spot/listen or hide/move silently.
2) Simplified skill calculation. Skill bonus = 1/2 level + ability modifier + 5 if trained + 5 if Skill Focus feat.
3) Each character gets to choose a certain number of trained skills based on class and Intelligence.
I think the skill system of D&D 3e, while innovative and an improvement over AD&D's proficiency system, is clunky. It is a proud nail that is a bit too complicated for its own good and a road-block to generating fast characters. What are your thoughts?
Edit: fixed title
1) Condensed skill list combining those skills that are similar, like spot/listen or hide/move silently.
2) Simplified skill calculation. Skill bonus = 1/2 level + ability modifier + 5 if trained + 5 if Skill Focus feat.
3) Each character gets to choose a certain number of trained skills based on class and Intelligence.
I think the skill system of D&D 3e, while innovative and an improvement over AD&D's proficiency system, is clunky. It is a proud nail that is a bit too complicated for its own good and a road-block to generating fast characters. What are your thoughts?
Edit: fixed title
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