Huntsman57
First Post
OK, this is off the topic a bit, but what is the "lack of danger immediacy" you are referring to? I'm guessing every group will have differing opinions on this, but I've found 5e to be pretty "intense" on the danger side of things. Heck, 4e is really the one that appeared to kill the "danger" in the game. I think 5e has done a decent job of bringing that back. Not quiet as "dangerous" as 1e or 2e, but certainly closer than 4e ever was (or Pathfinder for that matter, both those systems are just crazy "god-makers", lol!).
I think you may be onto something with the "rose colored glasses" reference.
5E is balanced around wearing the party down and using up their resources. You're never in a spot where "one mistake and this moment could be my last" in 5E. I find it quite boring as a player personally. I've joined a number of games and just couldn't get into it. Unless the DM is committed to burying the party under an onslaught of edless encounters, or a single encounter that could cause a TPK, there's no spot where a character is down to a hanful of hitpoints, and are brought to -10 outright, or you forgot to check that door for traps and die instantly. Mistakes in 5E can perhaps be felt in the long run as resources are depleted more quickly than they otherwise might if the players were competant, and working as a team, but I wouldn't use that to describe the system as "intense" by any stretch. 2E and 3.5 were rather thrilling. Any battle could be your last if you weren't on your toes, as it should be. When you came out on top you really felt like it was your quick thinking and solid teamwork that was responsible for your survival. That's a good feeling, and it's a feeling that I don't get from playing in 5E despite otherwise enjoying the edition. Thus the changes I made as a DM.