First up! Put here for vetting and checking prior to sticking him into the Student Roster. Background and other non-crunchies is still WIP.
A few notes before you get anywhere:
1. I know Fighter is considered underpowered. I don't care, and avoid "munchiknism" wherever I can.
2. I know my level 1 feats are ordinary. The why will come out in Olek's background.
3. Pious Defence is on p86 of Complete Divine. DM's discretion on how it will work. FtF, if this is too much effort let me know and I will substitute for Power Attack.
4. Seems like a PF character sheet. Have noted areas where there is conflict, as I thougt this was a D&D 3.5 game. Happy to play PF though!!
So, here we go.
[sblock=Olek Hammerblow]
[sblock=Game Info]
Race: Dwarf
Class: Fighter
Level: 1
Alignment: Lawful Good
Languages: Common, Dwarven
Deity: Moradin the All Father[/sblock]
[sblock=Abilities]
STR: 17 (+3)
DEX: 11 (+0)
CON: 16 (+3)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 7 (-2)[/sblock]
[sblock=Combat]
HP: 13 = [1d10 + 3] <<+ 0 (favored class bonus) Holdover from PF character
sheet??>>
AC: 14 (18*) = 10 + 4 (armour) + 4* (vs giants, racial)
AC Touch: 10 (14*) = 10 + 4* (vs giants, racial)
AC Flatfooted: 14 = 10 + 4 (armor)
INIT: +0 = +0
BAB: +1 = +1 (Fighter 1)
CMB: +0 = +0 (STR) + 0 (BAB) <<Another PF holdover?>>
CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB) <<PF holdover??>>
Fort: +5* = +2 (base) + 3 (Con) + 2* (racial vs poison)
Reflex: +0 = +0 (base) + 0 (Dex)
Will: +2 = +0 (base) + 2 (Wis)
Speed: 20'
Damage Reduction: 0
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
NOTE: +1 racial bonus to hit all orcs and goblinoids not included in stats
below
Greataxe(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d12+4(S), CRIT =
20x3
Warhammer(melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d8+3(S), CRIT = 20x3
Spiked gauntlet (melee): +4 = +1 (BAB) + 3 (STR) / DMG = 1d4+3(S), CRIT =
20x2
Light Crossbow(missile): +1 = +1 (BAB) / DMG = 1d10, CRIT = 19-20x2, range
increment = 80'
[/sblock]
[sblock=Racial Traits]
+2 Con, -2 Cha. Already included above.
Medium size.
20' movement. Never reduced for armour or encumberance.
Darkvision (60')
Stonecunning. +2 to Search checks to notice unusual stonework; intuit depth
underground; notice unusual stonework passively if within 10'.
Dwarven Waraxes and Dwarven Urgoshes are martial weapons.
+4 bonus to resist being bull-rushed or tripped if standing on the ground.
+2 racial bonus to saves vs poisons.
+2 racial bonus to saves vs spells and spell-like effects.
+1 racial bonus to attack rolls vs orcs and goblinoids.
+4 dodge bonus to AC vs giant-type monsters.
+2 racial bonus to Appraise checks related to stone or metal items.
+2 racial bonus to Craft checks related to stone or metal items.
Automatically known Dwarven language.
Favoured class: Fighter.
[/sblock]
[sblock=Class Features]
Bonus Feat (Fighter 1)[/sblock]
[sblock=Feats & Traits]
Level 1: Pious Defence. Expend 1 faith point to cause an attack that would
otherwise reduce character to <1 HP to do half damage.
Remaining Faith Points: 4
Bonus Feat (Fighter 1): Weapon Focus (Greataxe). +1 to hit with Greataxe.
[/sblock]
[sblock=Skills]
Skill Ranks: 2/level (x4 for level 1) = 8 points
Max Ranks: 4
ACP: -4 (Scale Mail)
[sblock=Skills]
Code:
Total Skill Ability Rank Misc Misc ACP Stat
+0* = Appraise +0 +0 +2* +0 -- INT
-4 = Balance +0 +0 +0 +0 -4 DEX
-2 = Bluff -2 +0 +0 +0 -- CHA
+3 = ()Climb +3 +0 +0 +0 +0 STR
+3 = Concentration +3 +0 +0 +0 -- CON
+4 = ()Craft: Weaponsmithing +0 +2 +2 +0 -- INT
+0 = Decipher Script^ +0 +0 +0 +0 -- INT
-2 = Diplomacy -2 +0 +0 +0 -- CHA
+0 = Disable Device^ +0 +0 +0 +0 -- DEX
-2 = Disguise -2 +0 +0 +0 -- CHA
-4 = Escape Artist +0 +0 +0 +0 -4 DEX
+0 = Forgery +0 +0 +0 +0 -- INT
-2 = Gather Information -2 +0 +0 +0 -- CHA
-2 = ()Handle Animal^ -2 +0 +0 +0 -- CHA
+2 = Heal +2 +0 +0 +0 -- WIS
-4 = Hide +0 +0 +0 +0 -4 DEX
-2 = ()Intimidate -2 +0 +0 +0 -- CHA
-1 = ()Jump +3 +0 +0 +0 -4 STR
+0 = Knowledge:Arcana^ +0 +0 +0 +0 -- INT
+0 = Knowledge:Arch&Engn^+0 +0 +0 +0 -- INT
+0 = Knowledge:Dungeons^ +0 +0 +0 +0 -- INT
+0 = Knowledge:Geography^+0 +0 +0 +0 -- INT
+0 = Knowledge:History^ +0 +0 +0 +0 -- INT
+0 = Knowledge:Local^ +0 +0 +0 +0 -- INT
+0 = Knowledge:Nature^ +0 +0 +0 +0 -- INT
+0 = Knowledge:Nobility^ +0 +0 +0 +0 -- INT
+2 = Knowledge:Religion^ +0 +2 +0 +0 -- INT
+0 = Knowledge:Planes^ +0 +0 +0 +0 -- INT
+0 = Listen +0 +0 +0 +0 -- INT
+0 = Move Silently +0 +0 +0 +0 -- DEX
+0 = Open Locks^ +0 +0 +0 +0 -- DEX
+0 = Perform: Storytelling -2 +2 +0 +0 -- CHA
+2 = Profession^ +2 +0 +0 +0 -- WIS
+0 = ()Ride +0 +0 +0 +0 -- DEX
+2 = Sense Motive +2 +0 +0 +0 -- WIS
-4 = Sleight of Hand^ +0 +0 +0 +0 -4 DEX
+0 = Spellcraft^ +0 +0 +0 +0 -- INT
+2 = Spot +2 +0 +0 +0 -- WIS
+2 = Survival +2 +0 +0 +0 -- WIS
-5 = ()Swim +3 +0 +0 +0 -8* STR
-4 = Tumble^ +0 +0 +0 +0 -4 DEX
-2 = Use Magic Device^ -2 +0 +0 +0 -- CHA
+0 = Use Rope +0 +0 +0 +0 -- DEX
() = class skill
^ = trained only
* = double ACP
[/sblock]
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Scale Mail 30 30
Greataxe 25 12
Warhammer 12 5
Light Crossbow 35 4
- 20 Bolts 2 2
Spiked Gauntlets 5 1
Backpack 2 2
Bedroll 0.1 5
Rope (50', hemp) 1 10
Grappling Hook 1 4
Belt Pouch 1 0.5
Trail Rations x7 3.5 7
Waterskin 1 4
Signet Ring 5 -
Oil Flask x3 0.3 3
Acid Flask 10 1
Flint & Steel 1 -
Treasure: 0gp, 1sp, 0cp
Gems:
Total weight carried: 90.5 lbs (medium), ACP: -3
Armour: 30
Weapons: 24
Gear: 36.5
Maximum weight possible: 260 lbs[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 54
Height: 4'4"
Weight: 141 lbs
Hair Color: Black
Eye Color: Green
Skin Color: Dark brown/earthy
Appearance: Muscular and stocky. Slight pot belly. Bearded.
Deamenaor: Devoutly religous. Concerned with personal and clan honour. [/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]