The Crossroads
The party resumes their trek. The mist moves in around them, is oppressing cling ever present. The road slowly rises, edging ever closer to the the southern forest until it abuts its edge
As the party approaches the crossroads on Ashlyn's map, a yell grabs the group's attention. Rounding the corner, the travelers see an armored man charging toward an unattended graveyard near empty gallows, the man drawing a gleaming silver longsword as he does so. A jet-black raven flies at his soulder. Then you see three dark smears of air encircle him, like shadows cast by clouds.
The man has long black hair and a neatly trimmed beard. He wears full plate and bears a shield. The shield carries the same sign as that of the amulet around his neck---that of a raven's head.
As the party draws nearer, they see two more of the wispy forms in the mists. They appear as the wavering silhouettes of humanoid figures, roughly human in size and shape, with the merest suggestion of eyes.
The sight of the battle overcomes Bergeron, and the scholar immediately faints away.
The Crossroads Round 0
J: 22
M: 22
J: 19
U: 15
D: 10
M: 5
K: 3
A: 3
B: unconscious
Map Key: A: Ashlyn,
D: Daellin,
d: Edi, h: Horse,
h: Valo,
J: Jarrith,
J: Janis,
K: Khensu,
M: Marot, M: incorporeal forms,
r: raven,
U: Raven warrior
Conditions: Mist grants concealment to creatures 30' away. Light undergrowth: Difficult terrain, modifiers to Move Silently; Lich Wall: Low wall provides partial cover, climbable; Gravestones: Difficult terrain, partial cover, climbable; Dense Rubble: Difficult terrain; Gallows: Climbable, pole provides partial cover; Signpost: Partial cover, penalty to attack. White: unconscious, Transparent: Dead, White Border: Paralyzed.
Please indicate your actions for round 1. Note the conditions above: dense rubble surrounds the break in the lich wall.