Surprise in the Blood: Round 2
Daellin, grimacing from the pain and exertion, pulls forth his healing wand from his pack. Meanwhile, a wounded Jarrith attempts to pin 'Marot' down, but the warlock viciously elbows him in the nose, causing the attempt to fail.
[Opposed grapple 16 fails to pin]
A look of cold menace on his face, Khensu calls out,
"Fall imposter!" A silvery glow suffuses his axeblade has he brings it down sideways. The blow just manages to clip 'Marot' on the side of his head, the sacred might of the Flame causing him to cry out.
[AC 16 hits; 12 nonlethal damage, 1 sacred]
"Follow me," Janis tells the young children as she attempts to escort them to the bar, retrieving her wand of eternal mirror images from its case as she does so. The children follow fearfully, clinging to her clothes, as the scribes bolt for various exits. Perriwimple continues to stand confused by the brawl.
Tessa, tending a woman with a severe burn, sees one of the caravan scribes burst from the Tavern. She thought she had heard something, perhaps furniture being moved, but the man's panicked cry of "Emerald Claw!" banished that notion.
[Tessa can join the fray in round 4]
'Marot' struggles against Jarrith, refusing to be held, but this time the Stalker manages the upper hand, holding the warlock fast.
[Opposed grapple 18 succeeds]
Behind the brawl, the group suddenly notes the copied journal---with the disturbing flesh scroll still tucked in side---begins to float in the air! The book flies up to one of the rafters of its own volition.
The archivist finishes his chanting, and with a puff of brimstone, a wolf with dusky red fur and crimson glowing eyes appears behind the grapplers. It nips at 'Marot', but the ongoing struggle spoils its bite. The archivist snarls at the creature's ineptitude, and upon seeing the book fly into the air, yells, "Kill him and get that book!"
Ashlyn, almost shoved out of the way by one of the scribes, sees the chaos in the tavern and forcefully moves forward.
Surprise in the Blood: Round 3
D: 23 (0/31 hp; shaken; staggered)
J: 22 (16/31 hp; grappled, shaken)
K: 22 (24/51 hp)
J: 20
S: 16
P: 14
k: 14
I: 11
M: 9 (grappled; -1 hp, 24 nonlethal [moderately bruised])
W: 8
M: 8
A: 5 (arrives round 2)
Map Key:
A: Ashlyn,
D: Daellin,
J: Jarrith,
J: Janis,
I: Inn-keeper,
K: Khensu, k: Kid,
M: Marot,
M: Mateusz,
P: Perriwimple, S: Scribe, W: Wolf.
Conditions: Moving through chairs cost 2 movement. White border: shaken.
'Marot' and Jarrith share the same square.
[Round 3 actions? Tessa can act in round 3, though it will take her a full round to get to the Tavern.]