Strahd's "RttToEE" - recruitment, 1 Arcane caster needed.

only 4 players in the meantime ...
tell your friends to come

Land Outcast - Variant fighter (OK, develope it furhter with the details you wrought)
Rhun - Dwarven fighter
Voadam - Human Cleric of Rao
Kafkonia - Neanderthal barbarian
 

log in or register to remove this ad

Kafkonia

First Post
Strahd_Von_Zarovich said:
only 4 players in the meantime ...
tell your friends to come

Land Outcast - Variant fighter (OK, develope it furhter with the details you wrought)
Rhun - Dwarven fighter
Voadam - Human Cleric of Rao
Kafkonia - Neanderthal barbarian

A little heavy on the bruisers, eh? :) While I have Torret the Barbarian almost fully statted, I can change to a sneaky or arcane character if that works better with the current mix.
 

Voadam

Legend
Land Outcast said:
Could we consider a fighter variant?

No Armor Proficiency (Heavy)
No Armor Proficiency (Medium)
No Shield Proficiency (Tower)
No Shield Proficiency
d8 Hit Die
Tumble & Bluff as class skills
"Sneak" Attack +1d6 at levels 3,6,9,12,15,18

or would it be stretching it too far?
(Yes, I am conscious you listed the available sources... sorry for causing too much of a headache, first the fiendish ascendance guy, and now this...)


UA fighter variant trades in bonus feats for sneak attack and thug fighter variant trades in armor for extra urban skills

http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighter
 

Voadam

Legend
Kafkonia said:
A little heavy on the bruisers, eh? :) While I have Torret the Barbarian almost fully statted, I can change to a sneaky or arcane character if that works better with the current mix.

My cleric is heavy on knowledge, but not so much on melee. Str 10 so he is basically an armored divine spell caster niche, not buffed up melee combat type cleric.
 

Rhun

First Post
And I only went with a bruiser because the character was already mostly done, and it saved me a ton of time. :D
 

Kafkonia - Sure, a wizard will be great. thanks.
Rhun - A real Tank, character approved.
Voadam - keep on, looking good
Land outcast - looking forward to see your character.
 
Last edited:

Kafkonia

First Post
[SBLOCK=Caution: Elf Wizard In Progress]

Gray Elf Wizard 4
Deity: Trithereon
Alignment: Chaotic Good
Height: 5'6"
Weight: 120 lbs
Age: 120
Size: Medium
Experience:

Statistics:
Str: 8 (-1) (2 points, -2 race)
Dex: 16 (+3) (6 points, +2 race)
Con: 14 (+2) (10 points, -2 race)
Int: 20 (+4) (13 points, +1 level, +2 race)
Wis: 11 (+0) (3 points)
Cha: 8 (-1) (0 points)

Hit Points: 19/19
Armour Class: 14 (+3 Dex, +1 Amulet of Natural Armour)
Touch AC: 13
Flat-footed AC: 11
Initiative: +3
Armour Check Penalty:
Speed: 30'
BAB: +2
Grapple: +1 (+2 BAB , -1 Strength)

Saving Throws:
Fortitiude: +3 (+1 base, +2 Constitution)
Reflex: +6 (+1 base, +3 Dexterity, +2 familiar bonus)
Will: +4 (+4 base, +0 Wisdom)

Attacks:
Masterwork Rapier +2 melee (1d6-1/1d6-1, Piercing, 18-20/x2)
Light Crossbow +5 ranged (1d8, pierceing, 80 ft., 19-20/x2)

Skills:
Appraise +4 (0 ranks, +4 Int)
Balance +3 (0 ranks, +3 Dex)
Bluff -1 (0 ranks, -1 Cha)
Climb -1 (0 ranks, -1 Str)
Concentration +9 (+7 ranks, +2 Con)
Craft +8 (+4 ranks, +4 Int)
Decipher Script +9 (+5 ranks, +4 Int)
Diplomacy +0 (+1 (2) ranks, -1 Cha)
Disguise -1 (0 ranks, -1 Cha)
Escape Artist +3 (0 ranks, +3 Dex)
Forgery +4 (0 ranks, +4 Int)
Gather Information -1 (0 ranks, -1 Cha)
Heal +0 (0 ranks, 0 Wis)
Hide +3 (0 ranks, +3 Dex)
Intimidate -1 (0 ranks, -1 Cha)
Jump -1 (0 ranks, -1 Str)
Knowledge (arcana) +11 (+7 ranks, +4 Int)
Knowledge (religion) +10 (+6 ranks, +4 Int)
Knowledge (the planes) +9 (+5 ranks, +4 Int)
Listen +2 (0 ranks, +0 Wis, +2 racial)
Move Silently +3 (0 ranks, +3 Dex)
Perform (any) -1 (0 ranks, -1 Cha)
Ride +3 (0 ranks, +3 Dex)
Search +6 (0 ranks, +4 Int, +2 racial)
Sense Motive +3 (+3 (6) ranks, +0 Wis)
Spellcraft +11 (+7 ranks, +4 Int)
Spot +2 (0 ranks, +0 Wis, +2 racial)
Survival 0 (0 ranks, +0 Wis)
Swim -1 (0 ranks, -1 Str)
Use Rope +3 (0 ranks, +3 Str)

Feats: Scribe Scroll (B), Spell Mastery (Shield, Mage Armour, Ray of Enfeeblement, Magic Missile, Unseen Servant), Eschew Materials

Languages: Common, Elven, Draconic, Goblin, Sylvan, Gnoll, Orc.

Racial Abilities:
-Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
-Low-light vision.
-Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
-+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
-Automatic Languages: Common, Elven.

Class Abilities:
-Summon Familiar
-Scribe Scroll (B)

Equipment:
Amulet of Natural Armour +1 (2000 GP)
Wand of Colour Spray (50 Charges, 750 GP)
Scroll of Detect Secret Doors, Hold Portal, Knock (200 GP)
Scroll of Invisibility, Summon Monster II, Summon Swarm, Silence
6 Potions of Cure Light Wounds (300 GP)
1 Potion of Remove Disease (750 GP)
1 Potion of Shielf of Faith +4 (600 GP)
Feather Token (whip) (500 GP)
50 crossbow bolts (5 GP)
140 GP

[SBLOCK=Spellbook]
0 Level: All
1st Level: Shield, Mage Armour, Magic Missile, True Strike, Protection from Evil, Endure Elements, Burning Hands, Expeditious Retreat, Ray of Enfeeblement, Unseen Servant
2nd Level: Web, Scorching Ray, Blindness/Deafness, Resist Energy
[/SBLOCK]



[/SBLOCK]
 
Last edited:

Land Outcast

Explorer
Still having to input some Skills

Lets see: We seem to be lacking a sneaky character, someone who could at least have Hide, Move Silently, and Search...
I could, if need, fill that nichee instead of being a nimble fighter...

[sblock=Eliron Redilameri, Battledancer of The Protector]
Male Elven Battledancer* 4 of Corellon
NG Medium humanoid
Init: +5;
Senses: Listen +2, Spot +2, Search +4
Low-light Vision
Detect Secret Doors
Languages: Common, Elven, Draconic, Sylvan
------------------------------------------------------------------------
AC [Fighting Defensively] [ACP= -]:
19 22 [+5 Dex, +4 Armor +3 Dodge], touch 15 18, flat-footed 14
HD: 4d8+4 (hp 25)
Resist:
Fort +5 [+4 Ftr, +1 Con]
Ref +6 [+1 Ftr, +5 Dex]
Will +1 [+1 Ftr, +0 Wis]
Immune: Magic sleep effects
Spells: +2 on saving throws vs. Enchantement Spells or Effects
-------------------------------------------------------------------------
Speed: 30 ft. (6 squares)
Melee: "Athas" +11 [+7] (1d8+2/18-20)
Ranged: Mwk. Composite Longbow [+1 Str Rating] +10 [+6](1d8+1/x3)
Space: 5 ft. Reach: 5 ft.
Base Atk: +4; Grp: +5 [+4 Bab, +1 Str]
Special Actions:
1d6 Sneak Attack
-------------------------------------------------------------------------
Abilities: Str 13 (05), Dex 20 (13), Con 12 (06), Int 14 (06), Wis 10 (02), Cha 10 (02)
Feats: Arterial Strike (CW), Combat Expertise, Improved Feint, Improved Weapon Familiarity (CW), Weapon Finesse
Skills:
Balance +7 [+5 Dex, +2 Synergy]
Bluff +7 [7 ranks] [+11 when feinting]
Diplomacy +2 [+2 Synergy]
Intimidate +2 [+2 Synergy]
Tumble +14 [7 ranks, +5 Dex, +2 Synergy]
Sleight of Hand +7 [+5 Dex, +2 Synergy]
Jump +10 [7 ranks, +1 Str, +2 Synergy]
Possessions:
"Athas" [+1 Elven Thinblade], Mithral Chainshirt, Mwk. Composite Longbow [Str rating +1], 40 arrows, Dagger (x2)

Backpack, Bandoleer, Bedroll, Everburning Torch, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit, Torch (x5), Cure Light Wounds Potion (x5)
[sblock=Expenses (in gp)]
2400, 1100, 500, 2, 4, 2, 0.5, 0.1, 100, 1, 1, 0.1, 2, 10, 1, 1, 0.05, 150 = 4274.75[/sblock]
[/sblock]
*Variant Fighter:
No Armor Proficiency (Heavy)
No Armor Proficiency (Medium)
No Shield Proficiency (Tower)
No Shield Proficiency
d8 Hit Die
Tumble & Bluff as class skills
"Sneak" Attack +1d6 at levels 3,6,9,12,15,18

Note: I think it is well balanced... still I'll see what people have to say...
[sblock=Background(unfinished)]
Footman in skirmishes against the Iuz threat, dancing through the battlefield and cutting where it hurts, feinting and moving between his enemies until they wore off, defeated by themselves in their attacks against the air.

Never accepted to be promoted due to more than one reason: He had grown pretty aquaitanced to his company, he supported fully his commander, knowing that his abilities for leadership -altough he got along with the men- were far from similar, and also a spirit for freedom in action which wouldn't mesh well with the responsability of having men under his command. For ten years (?) they worked together...

His last mission was an utter failure... worse... he and a marksman were the only survivors... torn by the happenings and all the men for whose (altough he didn't want to) death felt responsible for, he disappeared for some time... a scout found his unconscious body sorrounded by men in dark armor... some fear arose of him having lost an eye but he hadn't lost it, it was just blanched with a scar running perpendicular to it, having only caressed his eye...

Now, what could his superiors do with a loyal, somewhat unruly, and heart-striken elf?
[/sblock]

Planned for future:
Continue Fighter...
Level 6: Dodge, Improved Combat Expertise (Complete Warrior)
Level 8: Defensive Strike (Complete Warrior)

[sblock=Highfolk(personal note)]Located in the northwestern portion of the continent of the Flanaess, on the world of Oerth, the area now known as Highfolk has long been the source of many conflicts, grand adventures, and stories of heroism down through the years. Elves and humans battle Iuz's forces in the Vesve Forest on the eastern edge of the region; farther to the west, peaceful farmers harvest the land in the verdant earth called the Highvale; to the south, the town of Highfolk moderates the activities of both peace and war, and keeps diplomatic contacts with its allies, Veluna and Furyondy. The region of Highfolk is a wild land, parts untamable to many, a peaceful land, full of the beauty of nature, and a dangerous land, with the forces of evil ever present, looking to destroy the harmony and hard-fought freedoms that the people of the region enjoy.

The city of Highfolk is ruled by the human elected mayor, Tavin Ersteader, and is the center for politics with the region. Only about ten percent of the population is human (mostly concentrated in the city and valley of the Velverdyva), with eighty percent of the population being elves. High and Sylvan elves predominate, though there is a small minority of Grey Elves. The people of Highfolk hold their freedom highly, and their fealty to the elven lord Kashafen Tamarel is couched in guarantees of personal liberty. The few humans tend to worship Elohnna, Obad-Hai, the Oeridian sky/agricultural gods, or Trithereon.

Founded thousands of years ago, Highfolk was the "Western Watch" of the elves, to keep an eye on the Suel and Baklunish Empires. It suffered heavily from attacks during the brutal wars with Vecna, but found unlooked-for assistace from some Oeridian tribes that had fled east from the Suel and Baklunish. They maintained their independence from the Great Kingdom of Aerdy and befriended Furyondi and Veluna when they broke free of the Great Kingdom. The Elves of the immense Vesve forest have recognized the threat of Iuz, and have supplied their archers and knights to the cause. Iuz has roused dark races and given them greater strength to contend with the elves.
[/sblock]
 
Last edited:


Voadam

Legend
Another suggestion LA, is the Arcana Unearted Unfettered. I think they are the best swashbuckler core class out there. Though it is not on the approved list of class option sources.

It has some sneak attack and bonus feats plus dodgy abilities and a cool skill list, but not as many feats as a fighter or as much sneak attack and skill points as a rogue.
 

Remove ads

Top